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KSP2 is spamming the Windows Registry until the game stops working

forum.kerbalspaceprogram.com

1–10 of 306 posts

Re: KSP2 is spamming the Windows Registry until the game stops working

#4
One of the comments mentions this:

"Alright, doing some investigating it seems that they are saving the Pqs preferences based off of the instance ID of the pqs object, which, according to unity's own documentation, changes between runs of the game, hence why its saving 10 trillion different copies of the same data"

So, somebody didn't notice a "changes every game" instance ID was in the path and/or data. They thought they were overwriting a single key.

Re: KSP2 is spamming the Windows Registry until the game stops working

#5
I haven't done Windows native development for over 20 years, but at my time during the 90's we already used the registry rather sparingly. And at this time, cross-platform development was not even in our radars.

I wonder how in the Year of Our Lord of 2023 someone feels confortable using the Windows Registry like some kind of blackboard.

Re: KSP2 is spamming the Windows Registry until the game stops working

#6
Not surprised at all; KSP as a franchise is in the enshittification stage where they aim to invest the minimum amount of money and maximise returns. This is just simply inexcusable software engineering and quality control.

Bit tangential but I'd like to remind everyone that this is the game where the lead designer (?) said that wobbly rockets and physics bugs are adding to the fun of the game, and they are implemented deliberately. This is doomed.

Re: KSP2 is spamming the Windows Registry until the game stops working

#7
post #2

Sorry for the language but Wow this is incredibly stupid How did this get allowed ?

Look at the reviews for KSP2. This is not even one of the larger problems with the game. They released into EA with terrible, nearly unplayable performance... on an RTX 4090! a $1600-2000 GPU that at the time was difficult to obtain even if you had the cash.

Re: KSP2 is spamming the Windows Registry until the game stops working

#8
It feels like the Windows Registry is one of those well-intentioned ideas that ended up being a tremendous mess in actual implementation. "Let's use a central database to store things that the OS, drivers, and UI need to access" somehow became "half assed KV dumping ground for every process and their dog to litter with whatever while acting as a singular bottleneck".

See also: https://news.ycombinator.com/item?id=32275078

Re: KSP2 is spamming the Windows Registry until the game stops working

#10
post #2

Sorry for the language but Wow this is incredibly stupid How did this get allowed ?

Look at the reviews for KSP2. This is not even one of the larger problems with the game. They released into EA with terrible, nearly unplayable performance... on an RTX 4090! a $1600-2000 GPU that at the time was difficult to obtain even if you had the cash.

More saliently they did all that but also set a full retail price on the EA game as well.
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