Everyone told me "use Unity" "the biggest mistake you can make is building your own engine". How well did that advice age? Nobody needs Unity or Unreal. My most recent game (playshadowvane.com) is built on 100% proprietary technology, I built everything in-house down to the physics. Always ignore mainstream game dev advice, they are just trying to sell you products. Build as much as you can in-house, it's not only be…
Now try to hire 20 level designers and 5 engineers who know how to work with your engine/tools. Same applies to most software. It isn't that hard to make a new programming language or a http framework. But once you make one finding other people who know how to use it is a pain in the ass.
Unity’s new pricing: A wake-up call on the importance of open source
731–733 of 733 posts
Re: Unity’s new pricing: A wake-up call on the importance of open source
#732Earlier quoted context omitted.
The same Tim Cook that tries to make iPhones as unrepairable as possible? :) Don’t fall for feelgood greenwashing.
Is that why iFixit rated the iPhone 14 repairability as 7/10? https://www.ifixit.com/News/64865/iphone-14-teardown
Re: Unity’s new pricing: A wake-up call on the importance of open source
#733Earlier quoted context omitted.
"Further more, Tim is bound by law to do what is best for the shareholders." This stupid meme needs to die already. There is no such obligation, he only has a fiduciary duty to not trash the company and spend the earnings on cocaine. "companies are legally forced to maximise profit" has never been true and this piece of misinformation has been going around for ages now.
Cook isn't bound by that true enough, because he remains the majority stakeholder, but that is increasingly not the case as it becomes more and more regular that companies bring in new CEOs from entirely different companies if not entirely different industries, who do not own that much stake. In those cases, the board and shareholders can and do exert a lot of influence, up to and including firing them if they do not…