For any Unreal experts: I'm an aspiring graphics/engine programmer. I don't really care about making games, I'm more excited about improving the tools available. My feet are wet enough with C++ that I think it would be good to start digging around in/ modifying/ contributing (likely merely attempting 'small' stuff like bugfixes) to the Unreal codebase. I've been doing so lately with Blender's codebase lately with som…
If you were working in Blender, Godot may hit up your alley a bit more as an open source community driven engine. But wrt UE, it depends on if by "contributing" you mean "making plugins" or "contributing to the codebase at large". From the sound of things you want to do the latter. Unreal is "viewable source" but you first need to sign up with an Epic Games account: https://www.unrealengine.com/en-US/ue-on-github Fro…
Yep, I just want to cut my teeth on bugfixes for now, maybe a plugin down the road. I'm running into some trouble finding much in the way of a bug tracker. The official issues page:
https://issues.unrealengine.com/
only lists the last 5 bugs. I'd love it if I could browse them all, & perhaps filter by module. Unfortunately I'm not sure that listing exists publically.