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Unity's Just Not into You, Indie Developer

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Re: Unity's Just Not into You, Indie Developer

#5
post #3

Hopefully this will encourage the use and development of Godot and other open source engines. If Unity doesn't back off, I don't see any other possible reality.

OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Just the QA testing budget alone that is required to support all consoles, PC/Mac, iOS and Android outstrips the budget of even Godot.

What we need is a VC backed, for profit engine, that is up front about taking 2% of revenue after $1mm for perpetuity. And only being an engine company. Period. And like Unreal, source available, just not forkable for commercialization.

There is immense room to eat Unity’s lunch and capture its entire market share. Especially when you consider that a new engine can discard 15 years of legacy support Unity’s team fights against endlessly.

Edit: downvote me, but I’ve been doing this for 15 years and this is the only way. blender is not a useful comparison, it supports two platforms and is built on other OSS software that is GPL.

Re: Unity's Just Not into You, Indie Developer

#6
post #3

Hopefully this will encourage the use and development of Godot and other open source engines. If Unity doesn't back off, I don't see any other possible reality.

OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Just the QA testing budget alone that is required to support all consoles, PC/Mac, iOS and Android outstrips the budget of even Godot. What we need is a VC backed, for profit engine, that is up front about taking 2% of revenue after $1mm for perpetuity. And only being an engine company. Period. And like Unreal, source available, just…

> OSS isn’t tenable as a competitor to any real engine you want to ship big games on.

Indie and big games in the way you mean are pretty much mutually eclusive.

Re: Unity's Just Not into You, Indie Developer

#7

Earlier quoted context omitted.

OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Just the QA testing budget alone that is required to support all consoles, PC/Mac, iOS and Android outstrips the budget of even Godot. What we need is a VC backed, for profit engine, that is up front about taking 2% of revenue after $1mm for perpetuity. And only being an engine company. Period. And like Unreal, source available, just…

> OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Indie and big games in the way you mean are pretty much mutually eclusive.

Wrong. My indie studio is “small”, but we ship an open world game that is only tenable on Unity because our our minspec. I’d switch something not Unity ASAP if something comparable entered the scene.

Re: Unity's Just Not into You, Indie Developer

#8
post #3

Hopefully this will encourage the use and development of Godot and other open source engines. If Unity doesn't back off, I don't see any other possible reality.

OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Just the QA testing budget alone that is required to support all consoles, PC/Mac, iOS and Android outstrips the budget of even Godot. What we need is a VC backed, for profit engine, that is up front about taking 2% of revenue after $1mm for perpetuity. And only being an engine company. Period. And like Unreal, source available, just…

I don’t think VC-backed engines can avoid enshittification. Unity is really demonstrating that now. OSS is the only way.

Re: Unity's Just Not into You, Indie Developer

#9

Earlier quoted context omitted.

OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Just the QA testing budget alone that is required to support all consoles, PC/Mac, iOS and Android outstrips the budget of even Godot. What we need is a VC backed, for profit engine, that is up front about taking 2% of revenue after $1mm for perpetuity. And only being an engine company. Period. And like Unreal, source available, just…

> OSS isn’t tenable as a competitor to any real engine you want to ship big games on. Indie and big games in the way you mean are pretty much mutually eclusive.

"Indie," or indepedent, just refers to the studio. Indie studios can work on ambitious titles.

Subnautica is a good Unity example, but there are others

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