Earlier quoted context omitted.
Yeah, also that's why the article's Word and Google Docs example strikes me as weird : you shouldn't be using these either, for similar reasons !
Yeah, but LibreOffice is the perfect example on why people pass up on Open Source projects.
Unity’s new pricing: A wake-up call on the importance of open source
701–710 of 733 posts
Re: Unity’s new pricing: A wake-up call on the importance of open source
#702Earlier quoted context omitted.
Redfall was an incomplete game. Graphics was the least of its problems.
Gamers are calling a lot of games lately incomplete. It doesn't stop sales if it looks good enough.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#703Earlier quoted context omitted.
>You cannot fork it and change its licence You can't do that for Godot either.
Yes you can but still need to mention the original licence and copyright notice. But your end product can be proprietary, or released under other license such as the GPLv3.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#704Earlier quoted context omitted.
> They must think the average game developer has no business sense whatsoever. Well if the reports are to be believed, developers were signing agreements with Unity which allowed them to make unilateral changes to fees. If so, devs really do have no business sense.
How much leverage do you think those developers had to negotiate the terms of the agreement?
Re: Unity’s new pricing: A wake-up call on the importance of open source
#705Re: Unity’s new pricing: A wake-up call on the importance of open source
#706Earlier quoted context omitted.
It just depends on the business in question, and the external pressures on the business. Jeff Bezos managed to not pay dividends for years by focusing on value, but also by zooming ahead of the pack in a greenfield environment that was ludicrously profitable. Low margin businesses, private or public, will struggle and have to do something to offer value for money; e.g. make a smaller chocolate bar that's the same pri…
In the USA, corporations just do stock splits or run a corporate vote to issue more shares. Also many large tech companies use stock as total compensation for employees, so the "selling" of stock can be indirect as a form of revenue. Instead of paying employees cash, they pay in stock, which frees up more cash for other things. Thus they don't need to have as high of true revenue margins to pay employees well. Big co…
Issuing more shares only works if there's a reason to believe the underlying value has increased. No one will buy shares in a company that keeps on devaluing its shareholders' existing holdings.
Compensation via share options isn't revenue, and I can't see how it's anything like revenue. They've just set aside a percentage of the business to be issued to employees. They haven't gained money. Yes that might mean they can save a little on junior salaries for employees who don't know that options don't mean much, but that's not revenue either.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#707Earlier quoted context omitted.
> Why are you playing games forever that aren't entertaining? Did I say I play endless games? I said free to play games have to be endless to get you to pay.
Do you have a moral issue with games that are free and also “endless”?
Re: Unity’s new pricing: A wake-up call on the importance of open source
#708Earlier quoted context omitted.
Gamers are calling a lot of games lately incomplete. It doesn't stop sales if it looks good enough.
Redfall sold disastrously. The days of releasing an incomplete game are apparently over.
We're nitpicking at this point. Can we at least go back to the core topic and agree that critics and consumers are generally more sympathetic to games with good graphics?
Re: Unity’s new pricing: A wake-up call on the importance of open source
#709I kinda feel bad for Unity. The company is in a bad place finacially. They're burning almost $1 billion a year and they have no good solutions to this. Either they try to increase pricing and piss off their customers, or they cut costs (which they've been doing with mass layoffs) and risk losing ground to other game engineers like Unreal. For years the only thing really holding the company a float was their valuation…
I wouldn't feel bad for their executives. They are the ones who chose the 'growth at all costs' path, and this is what you get. They could've probably been sustainable and profitable if they mainly serviced their core audience of indie developers with a smaller amount of employees and a simpler product, but it seems they really wanted to brute force themselves into the AAA market.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#710Earlier quoted context omitted.
Between Unity’s headcount and acquisitions it’s hard to not be reminded of the dril candle tweet.
Mentioning a tweet without quoting it is kinda annoying. It isn't like it could be that long.