Wow. This post gave me emotional whiplash. I opened the collection of links, which is quite good if a bit old. But then I had a subconscious mental itch, and thought, wait... where had I heard the name mrelusive before? That sounds _really_ familiar. And then I remembered - oh, right, mrelusive, JP-what's-his-name. I've read a huge amount of his code. When I was working on Quake4 as a game programmer and technical de…
Did you know where the idea of crouch sliding came from?
I remember I had a handful of conversations with Bryan Dube during development about Q4 deathmatch. He was a super sharp game programmer / technical designer who had done a ton of the work on Soldier of Fortune 2 deathmatch previously, and had worked on the Urban Terror mod for Quake 3 before that. And he was much more focused on multiplayer than I was.
We talked a lot about weapons (as I had done most of the code side work on weapons in Soldier of Fortune), but I'm now remembering him being really keen at the time on adding more high skill play to Q4 deathmatch. We all loved rocket jumping, and I remember him really wanting to add other kinds of high skill movement.
So that much I definitely remember. More than that and my memory is kind of fuzzy. To be honest, lots of team members loved deathmatch and Quake, and all of us were of course talking about gameplay possibilities all the time, so it's possible the idea originated somewhere else on the team.