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The Death of Unity

gamedeveloper.com

241–242 of 242 posts

Re: The Death of Unity

#241

>Imagine releasing a game for 99 cents under the personal plan, where Steam takes 30% off the top for their platform fee, and then unity takes 20 cents per install, and now you're making a maximum of 46 cents on the dollar. Not only that, but with this predatory practice of taking any percent (steam, apple) or fix dollar value, makes just having a game up a potential liability. If you need to refund anyone you are re…

What I am confused about is WHY is the CEO taking such a brain-dead executive decision on a stable, profit earning cash-cow. I mean - this is something that all high-level executives should have pointed out to Riccitiello as a very dumb idea. This isn't rocket science or some financial black-magic wizkid deduction. This is basically committing hara-kiri on the product and looks to be effectively a company killing dec…

They are taking the nuclear option to push free to play mobile games to adopt their advertising platform, after rejecting a buyout offer from their main competitor earlier this year. If you use their ad platform in your games, they will likely negotiate favorable terms on the fee schedule. Indie PC games aren't even on their radar for this transaction.

Re: The Death of Unity

#242
post #169

Earlier quoted context omitted.

What about them? Which one do you want? https://docs.godotengine.org/en/stable/tutorials/platform/co... Godot can't include game console-specific code because its open-source license is incompatible with the various game console API licenses. But that doesn't mean you can't have have your Godot game on a console.

What about C# support on game consoles with Godot?

what about it?
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