Disregard
Unity’s new pricing: A wake-up call on the importance of open source
621–630 of 733 posts
Re: Unity’s new pricing: A wake-up call on the importance of open source
#622Earlier quoted context omitted.
> I think at this point, the real question is who in their right mind would ever build a game in Unity again? This is pretty unfortunate, because Unity is partly responsible for the surge of Linux gaming over the last 10 years. Supporting Linux comes nearly for free on Unity (compared to many other engines), and fewer Unity games will likely mean fewer Linux games.
Depends what they jump to ; godot, for instance, should be similar AIUI?
Re: Unity’s new pricing: A wake-up call on the importance of open source
#623Earlier quoted context omitted.
A CEO under who EA introduced lootboxes. A person that proposed that when player runs out of ammo could make an easy instant payment for a quick reload. Unity engine seems to flounder under him, despite rather insane headcount (7,703), acquisition spree laden Unity Technologies with significant debt... I am not impressed, not with his ideas and even less with his results. For comparison, Larry Elisson (Oracle) has di…
It is amazing how easy some people make falling upwards look.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#624Re: Unity’s new pricing: A wake-up call on the importance of open source
#625Earlier quoted context omitted.
So your argument breaks down to "once I get access to the closed source console SDKs and spend money for devkits, I will need to use a closed source fork of Godot to ship my closed source app on consoles"? What is the alternative? The console vendors do not allow console ports to exist in the open.
Use Unity, Unreal, or anthoer commerical engine that doesn't have a large upfront cost?
The difference is that lots of Unity and Unreal developers go through the trouble to do this.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#626How is this tracked though?? It could work like this.. + When you build, Unity secretly adds your Unity account id to the build. + When the game is run for the 1st time it secretly calls home to Unity server with your account id + The server increments # of installs from your account by one.. But couldnt this be overcome by just creating a new Unity account for every build? I really want to know btw. I am a unity dev…
Re: Unity’s new pricing: A wake-up call on the importance of open source
#627Earlier quoted context omitted.
There are paid, non open source forks that support console. Actual godot does not, and never will. From their own docs: “ Godot does not officially support consoles (save for XBox One via UWP) currently. The reasons for this are: To develop for consoles, one must be licensed as a company. Godot, as an open source project, does not have such a legal figure. Console SDKs are secret, and protected by non-disclosure agre…
Consoles no longer require specialized hardware to develop for. There are test kits for ps5 but you can compile on your PC. Where are you getting your information from? The only requirement is a header or two and a code sign. Godot OSS can’t support consoles because the SDK (those headers) are closed source, but there’s nothing stopping you from implementing the half dozen header functions in Godot source yourself. T…
https://docs.godotengine.org/en/3.0/tutorials/platform/conso...
Re: Unity’s new pricing: A wake-up call on the importance of open source
#628Earlier quoted context omitted.
Epic will never have a monopoly as long as Steam exists. They aren't complete fools here, they realize this but are aware that even having a slice of that massive pie is enough to fuel numerous positions in the future.
A duopoly isn't much better
The big issue is if those two companies collude, but for storefronts there's less incentive than other industries.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#629I think at this point, the real question is who in their right mind would ever build a game in Unity again? I'm sure this will make their company a short term gain in profits, but in very short order no more Unity games will be made . Even if you accept the terms they're proposing, you know damn well they are willing to change the rules at any time at your expense. Unity just became an extinction-level-event liabilit…
> The leadership will be ousted by their shareholders quickly enough, I expect. Wouldn't be that certain... there is a lot of stuff built on Unity. The most common theme I heard was that they're trying to capitalize off of Genshin Impact [1], but there's also a ton of other highly successful games like Among Us or Untitled Goose Game that won't/can't (easily) be ported to another engine. In other words, they want to…
I would love to track new releases for the next N months and see how it compares vs historical. Does utilization fall off a cliff?
Re: Unity’s new pricing: A wake-up call on the importance of open source
#630I think at this point, the real question is who in their right mind would ever build a game in Unity again? I'm sure this will make their company a short term gain in profits, but in very short order no more Unity games will be made . Even if you accept the terms they're proposing, you know damn well they are willing to change the rules at any time at your expense. Unity just became an extinction-level-event liabilit…