I think we are starting to see the cracks in the utopic vision of open source. I know it sounds very harsh, but I feel the vast majority of people complaining about these kind of situations are people who want the benefit of the tremendous engineering accomplishment of a game engine like Unity without contributing or paying in any way. Somehow people have convinced themselves that just using a technology is equivalen…
Unity’s new pricing: A wake-up call on the importance of open source
441–450 of 733 posts
Re: Unity’s new pricing: A wake-up call on the importance of open source
#442Earlier quoted context omitted.
A CEO under who EA introduced lootboxes. A person that proposed that when player runs out of ammo could make an easy instant payment for a quick reload. Unity engine seems to flounder under him, despite rather insane headcount (7,703), acquisition spree laden Unity Technologies with significant debt... I am not impressed, not with his ideas and even less with his results. For comparison, Larry Elisson (Oracle) has di…
Running out of ammo and instant payment sounds a lot like an arcade, which is how video games became commercially successful in the first place.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#443I kinda feel bad for Unity. The company is in a bad place finacially. They're burning almost $1 billion a year and they have no good solutions to this. Either they try to increase pricing and piss off their customers, or they cut costs (which they've been doing with mass layoffs) and risk losing ground to other game engineers like Unreal. For years the only thing really holding the company a float was their valuation…
I wouldn't feel bad for their executives. They are the ones who chose the 'growth at all costs' path, and this is what you get. They could've probably been sustainable and profitable if they mainly serviced their core audience of indie developers with a smaller amount of employees and a simpler product, but it seems they really wanted to brute force themselves into the AAA market.
The early investors and founders cash out first and the public that bought into the unsustainable growth trajectory are left with a failing company.
This is so common I truly don't understand why people still buy into these companies.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#444I think we are starting to see the cracks in the utopic vision of open source. I know it sounds very harsh, but I feel the vast majority of people complaining about these kind of situations are people who want the benefit of the tremendous engineering accomplishment of a game engine like Unity without contributing or paying in any way. Somehow people have convinced themselves that just using a technology is equivalen…
I use open source software because quality of certain things isn't very important to me, and I don't want to pay for them. If push really came to shove, I could replace large portions of my stack myself using something handrolled. If enough people who want something for free and are willing to build it themselves come together, they can make something that competes with large companies. The large companies in turn can start releasing their product for free in order to maintain market dominance, or they can let themselves be replaced. There's no "free lunch" here, its all simple econmics.
Youtube has largely the same struture: for a while, videos were being made by people doing it as a hobby, then by people doing it as a job, but alone in their bedroom. Now some of them have large production teams and expensive facilities. It sure would suck for them if they stopped being able to make payroll, but I can go back to watching amateurs anytime. Your business model is your problem, not mine.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#445Earlier quoted context omitted.
A CEO under who EA introduced lootboxes. A person that proposed that when player runs out of ammo could make an easy instant payment for a quick reload. Unity engine seems to flounder under him, despite rather insane headcount (7,703), acquisition spree laden Unity Technologies with significant debt... I am not impressed, not with his ideas and even less with his results. For comparison, Larry Elisson (Oracle) has di…
Running out of ammo and instant payment sounds a lot like an arcade, which is how video games became commercially successful in the first place.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#446The logic that Epic and Unreal Engine will do something similar as Unity doesn't track for me. The argument hinges on the premise that Epic, who operates their own game store and is courting developers aggressively with generous revenue split, is willing to burn their bridge with developers for questionable increase in profit; in addition it presumes that the plain old revenue share model that Unreal Engine utiltizes…
oh wait, this isn't about 'what worth does 'trust in company' even have', but more like 'public companies bad'
Re: Unity’s new pricing: A wake-up call on the importance of open source
#447I think we are starting to see the cracks in the utopic vision of open source. I know it sounds very harsh, but I feel the vast majority of people complaining about these kind of situations are people who want the benefit of the tremendous engineering accomplishment of a game engine like Unity without contributing or paying in any way. Somehow people have convinced themselves that just using a technology is equivalen…
Foundational libraries, tools, frameworks etc. is often open sourced so people don’t have to “reinvent the weel” every time they switch jobs and positions. Additionally, large orgs can benefit from having a larger talent pool to draw from, because there’s more people familiar with open source software.
Do you think Oracle is maintaining Java (etc.) for altruistic reasons?
OSS is often also a vehicle for marketing, selling expertise or ops services.
Stuff is open sourced so it gets used, built upon and to gain mindshare, community and to find collaborators etc.
You using or building on the software doesn’t in any way detract from that value proposition and often adds to it in indirect ways.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#448I think we are starting to see the cracks in the utopic vision of open source. I know it sounds very harsh, but I feel the vast majority of people complaining about these kind of situations are people who want the benefit of the tremendous engineering accomplishment of a game engine like Unity without contributing or paying in any way. Somehow people have convinced themselves that just using a technology is equivalen…
Luckily, the licenses of these projects are all such that, the minute the maintainer pulls the rug out, you are perfectly free to fork the project and move on as if nothing happened. Open source protects you.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#449Earlier quoted context omitted.
I don't think this is a problem of company structure. It's solely a problem of bad management. If they had listened to their users or their own developers, or any remotely sane person with some touch of reality, then this wouldn't have happened. But if you hire the former CEO of EA - a guy with no low level industry experience and who left his last job because of poor financial performance - then this whole fiasco se…
A CEO under who EA introduced lootboxes. A person that proposed that when player runs out of ammo could make an easy instant payment for a quick reload. Unity engine seems to flounder under him, despite rather insane headcount (7,703), acquisition spree laden Unity Technologies with significant debt... I am not impressed, not with his ideas and even less with his results. For comparison, Larry Elisson (Oracle) has di…
Re: Unity’s new pricing: A wake-up call on the importance of open source
#450Earlier quoted context omitted.
Open source is that protection. There's no way for an open source project to change their terms that drastically. The whole hasicorp disaster is a prime example of that. Terraform is forked and continues on like normal, users are not impacted. For programming platforms (like game engines) this is even MORE of an advantage, as with something like terraform you could conceivably rewrite your stuff in a matter of weeks…
“There's no way for an open source project to change their terms that drastically.” Like going from GPLv2 to GPLv3 or straight to AGPL, so now you are stuck with an old version forever? Yeah, that would never happen!