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Unity has seemingly silently removed its GitHub repo that tracks ToS changes

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Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#161

Sorry but I cannot help but blame developers again. Again you idiots put all your eggs into one basket, whilst forsaking alternatives, even open source ones because "unity is better." Well close gardens locking you in (or out) is always a risk and instead of calling people like me tinfoil-hat wearing lunatics for sounding the alarm for years, may be you should have heeded it. Same goes for youtube, discord, zoom, aws…

What are you on about?

Switching mid development is already prohibitively difficult and you’re talking about putting eggs in multiple baskets as if you could easily mix and match different engines.

As for alternatives, there aren’t that many with feature parity (or close to it), especially not one that is FOSS. You can mock people all you want with your disingenuous “unity is better” quote, but the sad reality is that for anything serious it’s going to be either Unity or Unreal.

Even Godot, which is arguably the most fleshed out FOSS option, isn’t viable in its current state and they themselves know it[0].

So spare me the ill conceived “I told you so” nonsense.

0: https://godotengine.org/article/whats-missing-in-godot-for-a...

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#163

Earlier quoted context omitted.

> Did Unity recently get acquired, new investors or new management? EA's former CEO, John Riccitiello took over last year. He inaugurated himself with quite a few statements, one of which was discussed here: https://news.ycombinator.com/item?id=32097752

When it comes to games it's always EA, isn't it? Isn't this CEO the one also responsible for some of EA's notoriety?

Under his rule, lootboxes were added to FIFA. He also famously mused about charging Battlefield players $1 for reloading their weapon, once they're immersed in the game enough to not want to break the flow

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#164

Earlier quoted context omitted.

It was a very dumbed down attempt to reboot the franchise, when what the fans wanted was what Cities Skylines would later deliver.

> when what the fans wanted was what Cities Skylines would later deliver. For me personally, C:S goes in too much on building a nice looking city and not enough on the simulation aspect.

Fair, but I think SC2013 was all of that and worse (as well as having glitches and being a massively multiplayer always-online affair).

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#165

Earlier quoted context omitted.

> when what the fans wanted was what Cities Skylines would later deliver. For me personally, C:S goes in too much on building a nice looking city and not enough on the simulation aspect.

Fair, but I think SC2013 was all of that and worse (as well as having glitches and being a massively multiplayer always-online affair).

SC2013 had the horrible "agent" simulation. While I personally wished for more of the sc4 kind of simulation.

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#166

We are making games in Unity, and paying per developer per month the highest subscription $180+ for any tool we use. The amount is already quite high and grants us license to use Unity. Their current move is either because they being extremely greedy, or because they're burning a lot of cash. We make simple games, and we're using Unity because of its community support and assets, not because we love Unity, the compan…

There is also Unigine [1] but that has less community around it than Unreal. I am mentioning it because I think it should be known more. It was started by a single russian dev who was initially just writing online tutorials on various OpenGL and physics stuff (frustum.org). Then he decided to make a commercial engine and started a company. Of course their engine evolved a lot since and they have a team of devs now and are no longer based in Russia (and the original dev is no longer in their team I think?). I am impressed by what they have achieved (it must have been super-hard especially in the beginning) and that they continue developing it and the graphical output is quite competitive to the major engines. They are also known for various graphical benchmarks.

[1] https://unigine.com/

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#167
post #145

Earlier quoted context omitted.

This comment makes no sense considering Unity is a publicly traded company.

They are heavily invested by VCs who need to find bagholders to buy their shares. That’s the point.

They've been public for three years. Any VC that funded them had plenty of time to exit. It's like you're just regurgitating words you heard on wallstreetbets or something.

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#168
post #21

Earlier quoted context omitted.

>This retroactive stuff is insane and I cannot figure out how a company can make that type of move if they care about their users. If I understand you correctly (I haven't really been following this), they changed the contract and are trying to retroactively collect license fees for installs done prior to the change in contract? I don't think this is legal. When you change a contract, it's on a go forward bases. It w…

I have only been generally following this but I don’t think this is quite accurate. It seems more like, starting in 2024 when you get more downloads the fee would be applied. I see people talking here about apps that have a huge user base and a very low price per purchase. I admit that segment didn’t pop into my mind initially. And I see the problem there. I also imagine the Unity execs may have missed that scenario…

> principle of charity

That goes out the window when they make the changes retroactive.

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#169

Earlier quoted context omitted.

> Did Unity recently get acquired, new investors or new management? EA's former CEO, John Riccitiello took over last year. He inaugurated himself with quite a few statements, one of which was discussed here: https://news.ycombinator.com/item?id=32097752

How do these fuckers keep failing up?

Because it's a club and you ain't in it

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#170
post #91

Earlier quoted context omitted.

Thankfully Godot is safe from acquisition: https://godotengine.org/governance/ (Or, at least they say they are.)

I just dug into the details. Yes, it looks pretty legitimate: copyright remains held by the individual contributors without a Contributor License Agreement, they are sponsored by a true non-profit foundation with robust non-profit policies and suitably non-profit legal status in the Netherlands, their money and important assets like the Godot trademark itself are held by a mixture of that non-profit foundation and (p…

I have to say, I have been very impressed with the management of Godot. I wish many other open-source projects were as on the ball as Godot seems to be.
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