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Unity’s new pricing: A wake-up call on the importance of open source

ramatak.com

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Re: Unity’s new pricing: A wake-up call on the importance of open source

#61

Earlier quoted context omitted.

People are free to fork Unreal. People can continue working on Unreal even if Epic stops devoting reosurces to work on it.

How? Unreal is not FOSS. You have access to the code, but the license doesn't allow changing it legally afaik

>How?

By hitting the fork button on github.

>but the license doesn't allow changing it legally afaik

It does allow you to make own changes to it and share it with other licensees of the version you forked from.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#62
post #56

Earlier quoted context omitted.

People are free to fork Unreal. People can continue working on Unreal even if Epic stops devoting reosurces to work on it.

As long as I know, Unreal is not open source, so no, people can't fork it.

Forking is not limited to open source software

Re: Unity’s new pricing: A wake-up call on the importance of open source

#63
post #2

Much as I love open source and the Godot engine, this seems more like a wake-up call on the importance of corporations not being able to unilaterally, retroactively change contracts in ways that impose new charges and violate existing contractual commitments that others have relied on. If they can do that then open source doesn't offer much real protection.

Did they make a commitment in the first place? It is up to the developers using the engine to make due diligence and inspect the terms of the contracts and licenses of the software they use.

I would feel very uneasy if my product was based on a framework, where the provider makes no commitment and reserves the right to change the licensing terms at any time.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#64

Earlier quoted context omitted.

People are free to fork Unreal. People can continue working on Unreal even if Epic stops devoting reosurces to work on it.

They are not free to fork Unreal as it is not open source, only code available.

That doesn't matter. The fork will just not be an open source fork.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#65
post #29
post #4

>> While Unreal engine currently does not have terms like Unity’s, there’s nothing stopping them from doing something similar. In fact if Unity manages to get away with this it seems likely they will follow suit. Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change…

> the fact that they are trying to break the Gplay/Apply monopoly shows that the Epic games leadership are not corporate piranhas like Unity's. Epic is not doing this out of the goodness of their heart, they're doing it because it is beneficial to them. Epic is a multi-billion dollar corporation part owned by a massive conglomerate. > BS: in reality it's usually one or two guys who actually do the actual work. Over t…

Epic is mainly owned by its founder. They are not primarily corporate though they are influenced by it. They are 100% more trustworthy than Unity or other corporate game companies.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#66
post #12

I kinda feel bad for Unity. The company is in a bad place finacially. They're burning almost $1 billion a year and they have no good solutions to this. Either they try to increase pricing and piss off their customers, or they cut costs (which they've been doing with mass layoffs) and risk losing ground to other game engineers like Unreal. For years the only thing really holding the company a float was their valuation…

The Unreal thing is that Unity has/had ~8,000 employees last year. Sounds like an awful lot for a mobile game engine.

That seems quite a lot. Compared to game development teams with their own engines which they have kept modern while releasing games...

Re: Unity’s new pricing: A wake-up call on the importance of open source

#67

This is written based on my quite poor understanding of the game business. I am sincerely wanting to learn more about how it works and how the new license structure impact developers. My questions below might be idiotic. (but not intentionally so) I have no idea how many apps reach above 200.000 installs total or $200.000 income per year. How common is it for apps to meet the minimum requirements when the fees kick i…

Take Marvel Snap for example:

https://unity.com/case-study/marvel-snap

> Generated $100M+ revenue and 21M+ downloads on Android and iOS since October 2022

At $0.20 per install after meeting both conditions that would be a lot of money.

Note: I don't know the full terms but just took what most articles are reporting on.

i.e. $4,160,000 USD (# of total downloads - 200k * $0.20)

Re: Unity’s new pricing: A wake-up call on the importance of open source

#68
post #29

Earlier quoted context omitted.

> the fact that they are trying to break the Gplay/Apply monopoly shows that the Epic games leadership are not corporate piranhas like Unity's. Epic is not doing this out of the goodness of their heart, they're doing it because it is beneficial to them. Epic is a multi-billion dollar corporation part owned by a massive conglomerate. > BS: in reality it's usually one or two guys who actually do the actual work. Over t…

It's hilarious that their arguments for the commercial engine are somehow both "you can use one version forever" and "you might be forced to use one version of something else forever."

Doubly so, since the "something else" is able to be updated by you, if necessary.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#69
post #4

>> While Unreal engine currently does not have terms like Unity’s, there’s nothing stopping them from doing something similar. In fact if Unity manages to get away with this it seems likely they will follow suit. Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change…

> So if Godot devs stop working on it you're stuck with a project with zero support.

Lol you can literally pay people to keep supporting it if the code is Free.

Re: Unity’s new pricing: A wake-up call on the importance of open source

#70

Why not charge $1 for your game? Problem solved. If you're making a game with a fancy commercial engine I would hope what you're offering is worth a buck. Let's get some quality in this world.

The difference in conversions between free and $1 is not a matter of price. The hard part is getting someone to pay in the first place.

That's why a model of free game with paid addons/extras/pay-to-win/etc. works so well – once someone already tried your game and gets invested in it, they're more likely to spend anything.

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