Unity’s new pricing: A wake-up call on the importance of open source
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Re: Unity’s new pricing: A wake-up call on the importance of open source
#2Re: Unity’s new pricing: A wake-up call on the importance of open source
#3Much as I love open source and the Godot engine, this seems more like a wake-up call on the importance of corporations not being able to unilaterally, retroactively change contracts in ways that impose new charges and violate existing contractual commitments that others have relied on. If they can do that then open source doesn't offer much real protection.
For programming platforms (like game engines) this is even MORE of an advantage, as with something like terraform you could conceivably rewrite your stuff in a matter of weeks if you have reasonable testing. For a game that is not possible.
Nobody can take away your rights under the MIT license, there's no legal mechanism to do that. You are protected, fully, from shit like this.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#4Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change this.
Tim Sweeney explicitly mentioned this often + the fact that they are trying to break the Gplay/Apply monopoly shows that the Epic games leadership are not corporate piranhas like Unity's.
But what about Godot? He says as if "it's open source so no issue". Yeah but what if the devs stop supporting it? This "community will continue to work on it" is BS: in reality it's usually one or two guys who actually do the actual work.
So if Godot devs stop working on it you're stuck with a project with zero support. Good luck developing it further instead of focusing on your game.
The same goes for his very own product.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#5No mater how slim the chance Bevy actually becoming a mainstream engine is.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#6>> While Unreal engine currently does not have terms like Unity’s, there’s nothing stopping them from doing something similar. In fact if Unity manages to get away with this it seems likely they will follow suit. Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change…
For Godot, if we were to stop developing it (and I'd like to note that Godot is one of the most active projects on Github right now) you would still have the version you have now.
What is the difference between Epic not working on a game engine you use or an open source project not working on a game engine you use? Except that with Godot at least you could work on it yourself if you wanted to.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#7>> While Unreal engine currently does not have terms like Unity’s, there’s nothing stopping them from doing something similar. In fact if Unity manages to get away with this it seems likely they will follow suit. Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change…
There's zero risk of this happening.
Godot is going to become Blender for gaming and eventually eat into Tim's margins. (Unreal isn't even his cash cow.)
Unreal might be significantly ahead now, but when Google, Amazon, Apple, etc. contribute to Godot, it's game over.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#8Much as I love open source and the Godot engine, this seems more like a wake-up call on the importance of corporations not being able to unilaterally, retroactively change contracts in ways that impose new charges and violate existing contractual commitments that others have relied on. If they can do that then open source doesn't offer much real protection.
I got burned by Steam, I have a super old laptop with some old games on it, Half Life, so one day I got the laptop out, Steam updates and f** itself, the old system is no longer supported but they had to f** things up s the games won't work.
I agree, open source is not required, but we need to own our software not rent it.
Re: Unity’s new pricing: A wake-up call on the importance of open source
#9>> While Unreal engine currently does not have terms like Unity’s, there’s nothing stopping them from doing something similar. In fact if Unity manages to get away with this it seems likely they will follow suit. Unreal has licenses which allow you to use one version of their engine FOREVER and they cannot revoke that license. So the author didn't fully research this. It is true that for NEWER version Epic can change…
Your answer: you can use the old version.
What if Godot stops the development?
Your answer: good luck (???)
Re: Unity’s new pricing: A wake-up call on the importance of open source
#10Much as I love open source and the Godot engine, this seems more like a wake-up call on the importance of corporations not being able to unilaterally, retroactively change contracts in ways that impose new charges and violate existing contractual commitments that others have relied on. If they can do that then open source doesn't offer much real protection.
_Some_ kinds of Open Source might help there, since _some_ open source licenses are very easy to comply with and very business-friendly. On the other hand, all the game studios now complaining would also howl and whine when forced to be GPL-compliant and release their source code.
And even with business-friendly take-what-you-want-and-never-give-back Open Source licenses, there is always the risk that the project you are using does what Hashicorp did with Terraform and stuff: Change the license for all future releases to something you won't like, cutting you off from your necessary updates and fixes. Maybe there will be a community maintaining a fork, maybe there won't.