Earlier quoted context omitted.
Godot Engine is coming along nicely https://godotengine.org/
Sadly I haven't seen a (semi)professional, serious, 3D game made in Godot yet.
Unity is offering a runtime fee waiver if you switch to LevelPlay
151–160 of 185 posts
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#152Earlier quoted context omitted.
$0.20 is the minimum, you pay for every device they install on every time. Anytime they offload and reinstall, you pay again. Every additional device, upgrade, or replacement, you pay again. You’ll also pay then current rates, whatever Unity decides those are. No abuse needed to lose money with this, I’ve probably installed the same games 20+ times over the years.
That's not what Unity is saying - they are saying reinstalls do not count. From their faq: Does a reinstall of an app on the same device count towards the Unity Runtime Fee? No, we are not going to charge a fee for reinstalls. https://unity.com/pricing-updates
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#153Earlier quoted context omitted.
That's not what Unity is saying - they are saying reinstalls do not count. From their faq: Does a reinstall of an app on the same device count towards the Unity Runtime Fee? No, we are not going to charge a fee for reinstalls. https://unity.com/pricing-updates
That's a change from what they said before for one, but there's also no real way to accurately measure "installs" anyway at a technical level.
I agree what they are saying isn't workable, but that idea of install based fee could work, and would be better than a royalty for many.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#154This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…
Generally speaking it’s not hard to argue corporate leadership has lost the fucking plot altogether and are steering everything in to a stone cliff face.
Data driven fiat economics and viral media is being weaponized as a mathematical minority hallucinate they are some essential element of reality itself and not just a few meat bags LARPing hand me down spoken tradition.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#155Buried lede: AppLovin tried to buy Unity last year: https://www.wsj.com/articles/applovin-proposes-combination-w... LevelPlay is Unity's rebrand of IronSource's mobile game monetization platform. IronSource bought/merged with Unity about the same time, a move criticized by some: https://www.thegamer.com/unity-criticised-for-merging-with-k...
Unity may have damaged themself enough with this that AppLovin might get another chance to buy. Unity’s stock price has dropped 8% since this was announced. Another fun fact, the Unity CEO and several board members sold some of their stocks a few weeks ago. [1] [1] https://kotaku.com/unity-developer-fee-installs-john-ricciti...
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#156I feel like there ought to be a really good open source game engine competing with Unity and Unreal, but I’m unfamiliar with any.
There’s quite a few. The biggest one right now is Godot. There’s still MonoGame, Open3D, Unreal, and others. Unity has one thing these others don’t (outside of Unreal) and that’s a healthy asset store. Solo indie devs aren’t necessarily the best artists. We know the math, but lack the eye.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#157Earlier quoted context omitted.
> Mobile game display ads seem like a very, very low value business to be in Might be much less prestigious than selling games that aren't predatory, but Unity does in fact make a lot more money from selling ads in mobile games than licensing and by a very wide margin. The sad truth is that for every "real gamer", there are 10+ regular mom and pop playing candy crush and buying boosts every other day. > Create Soluti…
I wish they'd go the way of Epic and make an actual game with their engine. Maybe they could make some extra income if they made anything good. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking l…
There was a fear in upper management of labeling these projects as having been made by Unity because customers might perceive Unity as competing with them.
These services are still referenced obliquely on Unity’s public website: https://unity.com/solutions/accelerate-solutions-games (check the FAQ for a question about IP ownership with Unity doing “full development”)
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#158Wondering if Microsoft shouldn't have bought Unity, It could have made sense, because of its focus on developer, because of its interests in gaming and because it's a huge showcase for C# and .Net as many of the features of unity could have been folded into regular .Net or there could have been an opportunity to have a '.GameNet' version, maybe.
Also if Microsoft is going to buy Unity, it's better to wait until the stock plummets.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#159Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#160Earlier quoted context omitted.
I disagree. It is a lot of effort to build and maintain an engine. To be more precise, there is no such thing as a pure engine, but a platform with tools. Hardly anyone can build these things alone or even with a small team. Most indie games and devs would not exist without Unity and it makes perfectly sense to use services from 3rd parties. We all do, we all rely on others. On the other hand, a steady and trustworth…
The engine is the medium gamedevs work in so it does highly effect the types of games they even think about designing. For instance the kinds of games made in RPG Maker vs Threejs vs Unity vs Pico-8. So by having more engines we'd get more types of games because the different constraints of those engines would impact the games developers will make. Hence like I said the engine is the medium.
Why reinvent the wheel? The examples you mentioned would mean, that everyone who is using Pico-8 is basically a rip-off and not creative enough to build their own completely innovative platform. RPG Maker is Unity in disguise with a different business model, same goes for any other platform.
There are a lot of great ideas no one is willing to pay for. Sacrificing time for no pay is a hobby. I wish some many game dev a cash cow, so that they can focus on others things as well. I don't have a problem with artists going so-called mainstream to earn a living.