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Unity has seemingly silently removed its GitHub repo that tracks ToS changes

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Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#3
I posted this a few weeks ago, there’s already a project for tracking the TOS of many companies. This came up when people realized Zoom had done some funny business with their TOS as well. I see Unity isn’t there though, maybe someone should submit a PR.

https://github.com/OpenTermsArchive/contrib-versions

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#6
This could have been done in a much better fashion to achieve the long term desired outcome (more income) while also ensuring continued trust and transparency with their community.

Simply, they could have not made this retroactive on existing released games. Rather just be clear that going forward, games build using the new Unity versions would have a per-installation fee. And they would slowly discontinue support for the older versions on a specific schedule.

There are new devices coming out like the new Switch, the Apple Vision Pro, and then the new features Unity is adding like AI, just add those to the new versions that have the run-time fee. People will upgrade to it on their own terms!

By making it retroactive and forcing it on everyone, they have basically screwed over their existing customers who shipped games expecting a certain cost structure and now it is higher.

Deleting this GitHub license archive repo where they make it clear that their license changes are likely unenforceable is icing on the cake.

EDIT: To remove the claim that Unreal Engine had a similar per-install fee, it doesn't.

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#7
post #2

this is something they want to hide. https://web.archive.org/web/20220716084623/https://github.co...

I bet their lawyers are pulling their hairs right now on it

they are counting more than $0.25 per install

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#8
Just a side thought related to this: can there be a community supported initiative to parse what TOS documents of different companies mean, and specifically, what to watch out for in each company's TOS vis-a-vis what is the norm in a certain industry?

Right now, the "gotcha" power is entirely one-sided. A wiki-like approach towards documenting TOS might make the user better aware of what to really watch out for when using a particular software.

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#9

I posted this a few weeks ago, there’s already a project for tracking the TOS of many companies. This came up when people realized Zoom had done some funny business with their TOS as well. I see Unity isn’t there though, maybe someone should submit a PR. https://github.com/OpenTermsArchive/contrib-versions

Perhaps you should repost this periodically. The worst case scenario is that your post is ignored. This idea could become something of a foundation for tracking companies.

Re: Unity has seemingly silently removed its GitHub repo that tracks ToS changes

#10
post #8

Just a side thought related to this: can there be a community supported initiative to parse what TOS documents of different companies mean, and specifically, what to watch out for in each company's TOS vis-a-vis what is the norm in a certain industry? Right now, the "gotcha" power is entirely one-sided. A wiki-like approach towards documenting TOS might make the user better aware of what to really watch out for when…

The main problem with “what to watch out for” is that it seems like every TOS is full of the same BS so your options when you spot something to “watch out for” are pretty slim. (Unless you want to live like the Amish, which tbh is looking pretty attractive sometimes!)
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