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Unity is offering a runtime fee waiver if you switch to LevelPlay

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Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#111

TFA mentions "UA platform" several times but doesn't mention what that means. Can someone enlighten me? Google isn't disambiguating things much either. Thx!

UA = User Acquisition, so other app/mobile game publishers will run ads through a UA platform in the hopes of attracting new users.

Thank you :)

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#112
post #36

Wondering if Microsoft shouldn't have bought Unity, It could have made sense, because of its focus on developer, because of its interests in gaming and because it's a huge showcase for C# and .Net as many of the features of unity could have been folded into regular .Net or there could have been an opportunity to have a '.GameNet' version, maybe.

on the flip side they kinda left XNA out to dry despite basically being the unity before unity in some ways for indie devs

XNA is only a framework that does some basic low level abstraction. It is no where near a game engine

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#113

That seems like monopolistic behavior on Unity's part. Wouldn't this action run afoul of antitrust laws?

30% market share is not a monopoly

You can still break anti-trust laws even with a 30% market share.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#115
post #95

Am I misunderstanding something here? This seems like a racket scheme! (As in a "shame if some 'hacker' on 4chan were to 'install' your already shipped game a million times a second racking up our new fee... unless you do what we want" type of extortionary deal.) Has anyone called the FBI about this?

They claim to have developed “proprietary technology” to detect this, but of course the better it works the worse their income would be…

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#116

Earlier quoted context omitted.

There’s quite a few. The biggest one right now is Godot. There’s still MonoGame, Open3D, Unreal, and others. Unity has one thing these others don’t (outside of Unreal) and that’s a healthy asset store. Solo indie devs aren’t necessarily the best artists. We know the math, but lack the eye.

One of the others is Panda3D. It's not on a lot of people's radars but you can use it with Python and C++. It's pretty code oriented which might not be everyone's cup of tea but I enjoy working with it.

Disney thanks you. No one else uses that engine really. It’s perfectly fine for 2008. It doesn’t have a modern rendering pipeline, doesn’t support DX12, Vulkan, or Metal.

If that’s your requirements, use my engine Reactor3D.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#117

Earlier quoted context omitted.

They've gotten commodified. It's going to be like being Oracle in a Postgre/MySQL world. You'll have some big legacy customers who just can't switch. But the market as a whole was primed to pack up and leave anyway. Gamedev has high turnover, and what the new kids are going to gravitate towards is what works immediately for them, which Godot superseded Unity on out-of-the-box experiences a long while back, and now ha…

I wonder what they are thinking in making this move then. Someone mentioned Genshin as the big legacy customer and someone answered on why it doesn't make sense. So why do they think this is a good move? Is there really enough profit to be made off legacy customers?

The license pre-October 2022 actually explicitly allows you to continue using older versions of the software under the original licensing terms when you released back then. So there is no money in legacy customers, except Genshin-scale ones. And I doubt those guys are paying up anyway.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#118

Earlier quoted context omitted.

There’s quite a few. The biggest one right now is Godot. There’s still MonoGame, Open3D, Unreal, and others. Unity has one thing these others don’t (outside of Unreal) and that’s a healthy asset store. Solo indie devs aren’t necessarily the best artists. We know the math, but lack the eye.

Its fairly trivial to buy art assets from the Unity asset store and port them to Godot, there are tools to do it automatically. They are just meshes and textures after all.

I’m not giving Unity any more money, thanks.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#119
post #101

This situation with Unity looks very similar to the recent blunder by Wizards of the Coast attempting to change their license and triggering the exodus of their customers: https://www.ign.com/articles/wizards-of-the-coasts-new-dunge...

It is not the same. D&D fans can of course shit on WotC and Hasbro, but they would still be D&D fans in the end of day even if changes were not reverted. Fans can't just go and become fans of "free and open source D&D".

Individual people are weak and not rational. Majority will always continue to pay for entertainment companies products and bring money no matter how bad they treated by said companies. Think of Disney or Electronic Arts games.

Unity Technologies is a B2B software and service provider. Their decision to do a rag pull under 10,000+ of businesses will force everyone in industry to diversify. Unity not going under anytime soon, but now every single CEO and CTO in gamedev will be doing research on alternatives simply because pricing Unity come up with is not viable for a lot of games.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#120
post #119
post #101

This situation with Unity looks very similar to the recent blunder by Wizards of the Coast attempting to change their license and triggering the exodus of their customers: https://www.ign.com/articles/wizards-of-the-coasts-new-dunge...

It is not the same. D&D fans can of course shit on WotC and Hasbro, but they would still be D&D fans in the end of day even if changes were not reverted. Fans can't just go and become fans of "free and open source D&D". Individual people are weak and not rational. Majority will always continue to pay for entertainment companies products and bring money no matter how bad they treated by said companies. Think of Disney…

It's a lot easier, I think, to switch from D&D 5E to Pathfinder 2e than it is to switch from Unity to Unreal/Godot or whatever. The stakes are a lot lower, that's for sure.
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