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Unity is offering a runtime fee waiver if you switch to LevelPlay

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Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#51

I feel like there ought to be a really good open source game engine competing with Unity and Unreal, but I’m unfamiliar with any.

There’s quite a few. The biggest one right now is Godot. There’s still MonoGame, Open3D, Unreal, and others. Unity has one thing these others don’t (outside of Unreal) and that’s a healthy asset store. Solo indie devs aren’t necessarily the best artists. We know the math, but lack the eye.

"We know the math, but lack the eye."

I do have the eye, but lack the skills in my hand. I can do shiny art, but am so slow compared to an skilled artist. So why should I do their jobs?

Blender has also an asset store btw, but not really comparible (yet). But the blender foundation would be a player I would trust to invest in them. I always stayed away from unity and it seems my gut feeling was right.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#52
post #24

I feel like there ought to be a really good open source game engine competing with Unity and Unreal, but I’m unfamiliar with any.

Godot is already a great, viable option for many games, and it's only getting better with each point release. Official (paid) console ports are coming in the near future. An asset store is coming, probably next year. It's not a drop-in replacement for Unity, but nothing is.

What's OpenXR support like in Godot?

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#53
post #27

Earlier quoted context omitted.

There really shouldn't be a gaming ad market. There are no good ad-supported games, it's more corrosive to the gameplay than even gatcha.

There are plenty of free to play games supported by ads that are fun to play. It's also a great funnel for converting a non-paying user into a paying user to disable the ads.

It is also a great way to hook up kids as early as possible to get the best tracking data and condition them to whatever it is, that you want to sell them.

With paying for games, the cost is clear. With ads, it isn't.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#54
post #31

Earlier quoted context omitted.

> but they'll remain a relevant game engine For a little while. The problem is that Unity is a public company, merged with a malware company, and (currently) headed by somebody with no understanding of their own customers. But nobody looking to make games right now is going to start using Unity. Many indie developers are going to transition off, and the major players who still use it are likely going to find that Uni…

I'm not a gamedev, but I am hoping one of the actionable things from this situation is a call to action from the gaming community to put together more open-source game engine platforms, and for them to be more easily sharable. I am sure there are reasons this is difficult, but with so many industries built on open-source compliant tools, gamedev feels like a no-brainer for it as well.

Unreal is virtually open-source anyway, it doesn't make any sense for anyone to invest the billions of dollars you need to even come close to it.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#55
post #24

Earlier quoted context omitted.

Godot is already a great, viable option for many games, and it's only getting better with each point release. Official (paid) console ports are coming in the near future. An asset store is coming, probably next year. It's not a drop-in replacement for Unity, but nothing is.

What's OpenXR support like in Godot?

I have no clue, but I was reading the documentation yesterday and XR is in there: https://docs.godotengine.org/en/stable/tutorials/xr/index.ht...

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#56

This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…

It's kind of amazing just how big a Rubicon they crossed. Like, they're going to walk the changes back at this point, I don't think that's even in question anymore – but it won't matter. They have broadcast loud and clear that they can and will alter the deal.

Re: Unity is offering a runtime fee waiver if you switch to LevelPlay

#59

I feel like there ought to be a really good open source game engine competing with Unity and Unreal, but I’m unfamiliar with any.

There’s quite a few. The biggest one right now is Godot. There’s still MonoGame, Open3D, Unreal, and others. Unity has one thing these others don’t (outside of Unreal) and that’s a healthy asset store. Solo indie devs aren’t necessarily the best artists. We know the math, but lack the eye.

There’s quite a few art asset marketplaces though. You’ll find most art is sold across all of them as well as it’s obviously easy to do. The move by Roblox to make their creator store denominated in dollars is likely a move to reduce the friction to attract these sellers there as well.
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