This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…
There's just no way this change is actually gonna happen. Many prominent indie developers have already announced they'll be switching away from Unity for future projects, and you have to think that larger studios are drawing the same conclusions. The ship is sinking. Unity will retract this. Switch to revenue share or whatever. They'll eat a huge loss of trust because of this idiocy, but they'll remain a relevant gam…
Unity is offering a runtime fee waiver if you switch to LevelPlay
31–40 of 185 posts
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#32This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…
There's just no way this change is actually gonna happen. Many prominent indie developers have already announced they'll be switching away from Unity for future projects, and you have to think that larger studios are drawing the same conclusions. The ship is sinking. Unity will retract this. Switch to revenue share or whatever. They'll eat a huge loss of trust because of this idiocy, but they'll remain a relevant gam…
I think "loss of trust" is understating it. This is an existential threat for lots of studios, and I can't imagine them placing future bets on the platform.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#33Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#34I feel like there ought to be a really good open source game engine competing with Unity and Unreal, but I’m unfamiliar with any.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#35Earlier quoted context omitted.
There's just no way this change is actually gonna happen. Many prominent indie developers have already announced they'll be switching away from Unity for future projects, and you have to think that larger studios are drawing the same conclusions. The ship is sinking. Unity will retract this. Switch to revenue share or whatever. They'll eat a huge loss of trust because of this idiocy, but they'll remain a relevant gam…
> they'll remain a relevant game engine I think "loss of trust" is understating it. This is an existential threat for lots of studios, and I can't imagine them placing future bets on the platform.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#36Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#37This really does seem like Unity is destroying their business for pennies. Mobile game display ads seem like a very, very low value business to be in and I would imagine rates are going down all the time. Unity may manage to wipe out AppLovin by burning down the rest of their business, but winning king-of-the-hill on top a pile of ashes does not seem to be a high value position. Edit: It's as if Unreal wants to be ki…
Unity want a cut of Genshin Impact and see everyone else as a rounding error.
If the goal were to get a cut of Genshin while treating everyone else as a rounding error, they'd have changed the contract to be a revenue share. Or they would not have made the install fees regressive.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#38What I'd like to see is that this fiasco encourages studios to produce their own engines rather than using the pre/existing selection. I'd happily wait another 5-7 years for a new game on a new engine then have a new game in two years that feels identical to others. And then open-source it and let the creativity roam free.
I disagree. It is a lot of effort to build and maintain an engine. To be more precise, there is no such thing as a pure engine, but a platform with tools. Hardly anyone can build these things alone or even with a small team. Most indie games and devs would not exist without Unity and it makes perfectly sense to use services from 3rd parties. We all do, we all rely on others. On the other hand, a steady and trustworth…
A game to me modeled in Unreal engine feels like all others created in Unreal.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#39I feel like there ought to be a really good open source game engine competing with Unity and Unreal, but I’m unfamiliar with any.
Re: Unity is offering a runtime fee waiver if you switch to LevelPlay
#40Earlier quoted context omitted.
I disagree. It's not an engine problem if a game look like others. Most of the time, it's not lack of creativity too. It's often, not taking risk and applying what is already working.
And using a game engine lets you take those risks because you can iterate and release faster. Studios will take more risk on a $3m game than a $6m game.