> I heard Blueprint sucks! > Blueprint actually rules. Look, I get it - why would a visual scripting thing be good? They're all shit! I agree. > Blueprint is the only one that's any good. It's amazing. It will also help you learn the engine. Everything you do there will be applicable to C++. No matter who you are, you should start in Blueprint. It's 100% true that you can build an entire game in Blueprint. Yeah, with…
My hangup with blueprints has always just literally been: I'd like to type them out with my keyboard instead of using a mouse I wish they offered like a "Bluescript" language or something, that just maps 1:1 with blueprints but lets you write them out as code
Either that or the ability to use 3rd party editors so competion and innovation can happen in the same way it has for textual code editors.