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So You've Decided to Move from Unity to Unreal Engine

impromptugames.com

31–40 of 152 posts

Re: So You've Decided to Move from Unity to Unreal Engine

#31
> It's free until you make a million bucks USD, and only after that is it 5% gross, and only in quarters where you made more than $10,000 USD. So most folks never end up paying anything. There are no subscription fees or anything. To clarify, if you make a million bucks, and then one dollar, you only owe them five cents.

It sounds very fair to me, what are the general thoughts here?

Re: So You've Decided to Move from Unity to Unreal Engine

#32
post #11

Get ready to throw away everything that was written in C# to start with.

Technically there is UnrealCLR, so if you made a game with mostly Unity-agnostics code it's possible to keep a bunch of it.

One of my game is multiplayer, the whole gameplay code is completely Unity-agnostics to run server-side without any Unity code.

Re: So You've Decided to Move from Unity to Unreal Engine

#33

> It's free until you make a million bucks USD, and only after that is it 5% gross, and only in quarters where you made more than $10,000 USD. So most folks never end up paying anything. There are no subscription fees or anything. To clarify, if you make a million bucks, and then one dollar, you only owe them five cents. It sounds very fair to me, what are the general thoughts here?

I'm surprised they can sustain such low pricing

Re: So You've Decided to Move from Unity to Unreal Engine

#34

Earlier quoted context omitted.

They didn't retroactively changed the TOS of their engine so that a game you made years ago means you now potentially receive monthly invoices from Unity (and what about ridiculous new fees they will think in the coming years). If Unity would've said that now any games built using whatever the most recent version of their engine is subject to a new TOS that means a fees per installs it wouldn't have nearly generated…

Yeah that too. My initial take is clearly wrong to link the two of them. Shame Apple is partnering with Unity when Unreal seems to be the more popular/better looking engine.

Yeah I wonder if that will impact their partnership they have with their VisionOS...

Re: So You've Decided to Move from Unity to Unreal Engine

#35

> It's free until you make a million bucks USD, and only after that is it 5% gross, and only in quarters where you made more than $10,000 USD. So most folks never end up paying anything. There are no subscription fees or anything. To clarify, if you make a million bucks, and then one dollar, you only owe them five cents. It sounds very fair to me, what are the general thoughts here?

I'm surprised they can sustain such low pricing

Just remember how many AAA or big name titles use Unreal as engine. Those can sell millions of copies at 60 per copy. And even if they have much better rate it is still probably half a million to millions a game.

Re: So You've Decided to Move from Unity to Unreal Engine

#36
post #11

Get ready to throw away everything that was written in C# to start with.

Technically there is UnrealCLR, so if you made a game with mostly Unity-agnostics code it's possible to keep a bunch of it. One of my game is multiplayer, the whole gameplay code is completely Unity-agnostics to run server-side without any Unity code.

Which is a proof of concept and doesn't do mobiles, game consoles and VR/AR headsets, mostly useless.

Re: So You've Decided to Move from Unity to Unreal Engine

#37

> It's free until you make a million bucks USD, and only after that is it 5% gross, and only in quarters where you made more than $10,000 USD. So most folks never end up paying anything. There are no subscription fees or anything. To clarify, if you make a million bucks, and then one dollar, you only owe them five cents. It sounds very fair to me, what are the general thoughts here?

I'm surprised they can sustain such low pricing

Take a quick look at how much fortnite is making per day in 2018.

https://www.cinemablend.com/games/2454545/the-insane-amount-...

Re: So You've Decided to Move from Unity to Unreal Engine

#38

> I heard Blueprint sucks! > Blueprint actually rules. Look, I get it - why would a visual scripting thing be good? They're all shit! I agree. > Blueprint is the only one that's any good. It's amazing. It will also help you learn the engine. Everything you do there will be applicable to C++. No matter who you are, you should start in Blueprint. It's 100% true that you can build an entire game in Blueprint. Yeah, with…

I had this same scepticism but kept seeing tutorials doing real with with it until I was convinced.

Re: So You've Decided to Move from Unity to Unreal Engine

#39

> It's free until you make a million bucks USD, and only after that is it 5% gross, and only in quarters where you made more than $10,000 USD. So most folks never end up paying anything. There are no subscription fees or anything. To clarify, if you make a million bucks, and then one dollar, you only owe them five cents. It sounds very fair to me, what are the general thoughts here?

I'm surprised they can sustain such low pricing

The arrival of Fortnite Money has meant that Epic can afford to spend a lot more and charge a lot less for everything they do. They opened a studio in Vancouver and started hiring whoever they wanted from other companies, e.g. The Coalition, with starting salaries that made jumping ship a no-brainer for the engineers they were picking up.

For Unreal, I think it fundamentally comes down to:

1. We want to be the biggest and best game engine out there

2. We want everyone to use our technology if at all possible

3. The vast majority of our money is going to come from the top 1% of the huge players in game dev (CD Projekt Red, The Coalition) and not from anyone else

4. The more people who use Unreal to make games, the more Unreal devs there are in the world, and the more Unreal devs there, the more likely those huge companies (or potentially blockbuster indies) are to choose Unreal for their projects because talent is readily available (see point #3)

Edit: Per their court case with Apple:

https://www.theverge.com/2021/5/3/22417447/fortnite-revenue-...

They made over $5bn in profit from 2018 to 2019 from Fortnite, and $5.1bn in revenue in 2020.

Re: So You've Decided to Move from Unity to Unreal Engine

#40

> It's free until you make a million bucks USD, and only after that is it 5% gross, and only in quarters where you made more than $10,000 USD. So most folks never end up paying anything. There are no subscription fees or anything. To clarify, if you make a million bucks, and then one dollar, you only owe them five cents. It sounds very fair to me, what are the general thoughts here?

It's fair until they change it without warning. It's not a matter of if, it's a matter of when. I love Unreal, but I know it's coming.
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