Earlier quoted context omitted.
Midi is not lossy, midi is symbolic. There's a huge difference.
No, it's lossy. It's an event model at a fixed data rate. You can only do so many things sequentially, even if you could represent any possible musical concept as a MIDI event. So even if you're not sticking to note-on, note-off, it's still extremely lossy.
Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
121–130 of 210 posts
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#122It's interesting tech but none of the musical pieces impressed me (I play multiple instruments and have written and arranged music), most sounded too repetitive and not very imaginative. This is also an issue with diffusion based art AI in general, its good at a limited set of things but gets rather repetitive after a while. I could see using this as background music where quality is not important, like in games, tho…
I don't believe that's a good example. Video game music is an important part of the gaming experience, but its often taken for granted or overlooked.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#123It's interesting tech but none of the musical pieces impressed me (I play multiple instruments and have written and arranged music), most sounded too repetitive and not very imaginative. This is also an issue with diffusion based art AI in general, its good at a limited set of things but gets rather repetitive after a while. I could see using this as background music where quality is not important, like in games, tho…
What I haven't seen done well by these generative AI's so far is structure (having a chorus, a verse, a bridge, ...) and harmonic movement/progressions (except for maybe a V-I or I - VI - ii - V) And those two be things are exactly what makes a song interesting and non-repetitive.
https://www.youtube.com/watch?v=KCaya74_NHw
Or the changes shortly after 1:15, 2:15 and 2:40 in these extensions of Take On Me:
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#124The bluegrass one is super weird. I can’t identify exactly why.
It is the musical equivalent of a meandering paragraph.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#125Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#126Earlier quoted context omitted.
Stability is great but Meta's MusicGen is available with code and weights while this isn't so that's a really odd place to make that comparison and complaint.
Before stable diffusion, nobody released weights at all. Meta et al only started sharing their models with the world when they realized how fast a developer ecosystem was building around the best models. Without stability, all of AI would still be closed and opaque.
https://huggingface.co/runwayml/stable-diffusion-v1-5
https://huggingface.co/runwayml/stable-diffusion-v1-5/blob/m...
Uploaded to Hugging Face Jan 2021
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#127Earlier quoted context omitted.
Come on, be creative and make something new instead of copying someone else. It’s just kind of lame imo. “Mostly” private use? Mmm. :thumbs down emoji:
I meant private use and maybe share with a few friends. I actually agree with you that we probably shouldn't finetune on great artists and try to sell the output without modification or added creativity. Private or close friends sharing is fun and life enriching and inspiring though in my eyes.
When they moved back to Scotland and started their music they started incorporating both the machinery and the sounds from the tapes in their compositions. And they could play their compositions live. It was quite the rig.
It’s not just entertainment. It’s communicating a very specific feeling and perspective. Keep learning and create, don’t be satisfied with just copying.
The biggest difference here is in the doing. You have to grow into one mode over time and energy spent, the other is immediate gratification with minimal personal energy.
Everything valuable comes during the course of that process of growing and committing energy. And it’s so good. Don’t deny yourself.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#128Earlier quoted context omitted.
>Before stable diffusion, nobody released weights at all. That's not true. There's been a lot of models with weights from every player before Stability. >Without stability, all of AI would still be closed and opaque. Most GANs (the practically spiritual predecessor to diffusion models) for example were available. Huggingface existed and has realistically done more to keep AI open. And again, this specific release we…
Nah. Dunno where this is coming from but infamously no AI models were released by big players for years. Rewind 18 months and all you got is GPT-3.0 that no one seems to care about and Disco Diffusion-y type stuff.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#129It's interesting that the Death Metal was the hardest to reproduce. I conclude that it's the most fundamentally human of all genres.
Well... they hardly tried all genres :) It sounds like it can't handle lyrics or semantics that well so I suspect any genre where the lyricism is important would also be quite mushy and recognizably AI
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#130you dont need 45 or 90 straight seconds of a coherent song rendered. just need to dip in the 45 sec clip and cut out 4 seconds here, another 4 there. reroll those cuts through stable audio, keep rolling, keep rolling. cut up and get a pile of clips together. arrange, layer, voila - you saved money on paying royalties for sampling.
the lofi melodic sample on the stability page was passable. thought the bluegrass one sounded great actually. imagine being able to program bluegrass like rap.
edit: oof. fully trained on a licensed commercial dataset from AudioSparx. muzak in, muzak out.