Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
11–20 of 210 posts
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#12Yes, AI is partly hype, but had someone told me this even two years ago, I wouldn't have believed it.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#13Everything looks very convincing apart from the airpane pilot and the sound effects. They sound very weird as if one is hallucinating
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#14Now imagine Spotify using this to generate individual earworms for everybody based on their personal tastes (likes, playlists). Yes, AI is partly hype, but had someone told me this even two years ago, I wouldn't have believed it.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#15Earlier quoted context omitted.
We've been researching an audio denoiser for music that we will present at the AES conference in October. Description page: https://tape.it/denoising We'll also publish a webapp where you can use the denoiser for free. Mail me if you want beta access to it (email in profile). It won't be open-source though, although the paper will of course be public. It will also only reduce noise, and not reconstruct other aspects…
denoising seems to fail in the guitar and vocals example
Generally speaking, if you have other sounds that you don't want in the audio, we don't remove them - it's hard to decide from a musical point of view whether you want a certain sound or not. To give an extreme example: a barking dog probably doesn't belong into a Zoom conference, but it may very well belong into your audio recording. Removing such elements would be a creative decision.
The guitar and vocals example has certain clicks in the background that we don't remove - but the stationary noise is gone. Existing professional (and complex) audio restoration tools like iZotope RX don't remove those clicks, either. It's a conservative approach, sure, but in return you can throw any audio at it and it always improves it.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#16Thank you for sharing! On a tangent: I'm wondering if there are any good open source models/libraries to reconstruct audio quality. I'm thinking about an end-to-end open source alternative to something like Adobe Podcast [1] to make noisy recordings sound professional. Anecdotally it's supposed to be very good. In a recent search, I haven't found anything convincing. In my naive view this tasks seems much simpler tha…
On one side the tech for literal denoising has stagnated a bit. It’s a very hard problem to remove all noise while keeping things like transients.
On the other side, AI is being rapidly developed for it’s ability to denoise by recreating the recording, just without the noise.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#17Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#18This is gonna be great to finetune on. There's only so many boards of canada/aphex twin songs out there but I wish there were more and this will let us generate more.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#19The bluegrass one is super weird. I can’t identify exactly why.
Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion
#20The bluegrass one is super weird. I can’t identify exactly why.