My favorite is Panda3D [0] because I can use it from Python and C++ and that it lets you code your game how you want while being batteries included at the same time. It was used for some of Disney's MMOs and themepark rides too so it's production ready. Overall it's a lot of fun to work in and I'm also always discovering cool new features like the very good async support it has.
Ask HN: Favorite Game Engine?
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Re: Ask HN: Favorite Game Engine?
#2But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine.
I tried Unity and didn't like it. I don't like drag & drop interfaces, but I understand the appeal.
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[0]: https://love2d.org
[1]: https://lovr.org
Re: Ask HN: Favorite Game Engine?
#3nowadays I just do my own stuff but it's kind of interesting that nobody's really made an open-source Game Maker clone, to my knowledge.
Re: Ask HN: Favorite Game Engine?
#4For Desktop/Mobile I'd use Godot or MonoGame with C#.
For silly stuff or really short games and/or prototypes, Pico-8 is hard to beat.
And when the low-level itch starts, Raylib with C.
Re: Ask HN: Favorite Game Engine?
#5Re: Ask HN: Favorite Game Engine?
#6https://github.com/blitz-research/blitz3d
I've always wanted to try Haxe, because of my Flash background: https://haxe.org/use-cases/games/
Re: Ask HN: Favorite Game Engine?
#7I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both. But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine. I tried Unity and didn't like it. I don't like drag & drop interfaces, but I understand the appeal. --- [0]: https://love2d.org [1]: h…