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With World of Warcraft fading, what will Blizzard do next?

extremetech.com

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Re: With World of Warcraft fading, what will Blizzard do next?

#12

Last I heard they are working on a new MMO. The name Titan got leaked a while back.

Titan is mentioned in the article. According to the author it is targeted towards a more causal gaming audience and not intended to be a WoW replacement.

Re: With World of Warcraft fading, what will Blizzard do next?

#13
I can't find the exact listing anymore but Blizzard job postings was searching explicitly for people to develop a new MMO in a completely new settings (no star/warcraft, diablo). This was a few months ago

http://us.blizzard.com/en-us/company/careers/directory.html#...

Re: With World of Warcraft fading, what will Blizzard do next?

#14

I can't find the exact listing anymore but Blizzard job postings was searching explicitly for people to develop a new MMO in a completely new settings (no star/warcraft, diablo). This was a few months ago http://us.blizzard.com/en-us/company/careers/directory.html#...

They've been working on a new MMO for a while now, the only information that has really come out is that the internal name for the project is 'Titan'.

There's a Wikipedia page with about all the non-speculation that is currently available:

http://en.wikipedia.org/wiki/Titan_%28Blizzard_Entertainment...

Re: With World of Warcraft fading, what will Blizzard do next?

#15

I can't find the exact listing anymore but Blizzard job postings was searching explicitly for people to develop a new MMO in a completely new settings (no star/warcraft, diablo). This was a few months ago http://us.blizzard.com/en-us/company/careers/directory.html#...

Those listings have been around for a long time (or at least, listings with talk of a new MMO for a new franchise) for some 5 years now, iirc.

Re: With World of Warcraft fading, what will Blizzard do next?

#16
post #5

The numbers are getting lower because many people are leaving due to Blizzards repeated failure at basic concepts: trying to balance the game for both PvE and PvP, trying to make the content challenging enough for hardcore players, but accessible and rewarding enough for casual players. The first expansion was pretty good, but I think the number of guilds that finished Sunwell were something like 1-2%. I know a lot o…

I just started playing 4.3 after leaving in 3.3 and the blatant brokenness of the game amazes me. I expected the human racial to no longer be unreasonably powerful, but 2x PVE trinkets is now an even larger advantage than it was in WotLK. I expected at least some effort at QA for the content patches, but instead we have blood DKs in blood presence being critically hit by bosses, carrying winds letting players fall to their deaths, and Deathwing occasionally deciding he would rather remain impossible to attack until his hard enrage than participate in the last phase of the encounter.

Blizzard has said they want to fix the PvE vs PvP issues at least with respect to gear, so that wearing PvP gear in PvE is bad but not terrible and wearing PvE gear in PvP (even trinkets!) is bad but not terrible. It seems odd that they did not think this was an issue from TBC until now.

Re: With World of Warcraft fading, what will Blizzard do next?

#17
post #7

Earlier quoted context omitted.

While calling these "basic concepts" is technically correct, I suppose, they're also among some of the most difficult aspects of game design. In a community as large and diverse (in terms of both ability level and time commitment) as WoW's, it's hardly surprising that Blizzard would err on the side of populism. 10.2 million may be a step down from the peak of popularity, but WoW is still wildly profitable and maintai…

Just because I don't agree with their choices, doesn't mean I don't understand them. Even though Sunwell was an unplanned response to Black Temple being "tuned too well", the next expansion not being ready, the top guilds crushing existing dungeons, it doesn't make sense to release content that 5% of your player base ever has a hope of seeing, much less finishing. I mean I get it for sure. From a monetary/subscriber…

The way they approached the problems with Sunwell in 3.0 and 3.1 seemed really good. All of the content was easy to finish, but fights like OS3D, firefighter, yogg+1, and algalon were engaging for a long time. After that the hard modes stopped being significantly different from the normal versions of the encounters, which makes them a great deal less exciting. The lack of excitement in high-end raid content should only impact high-end raiders, though, so this probably has very little to do with the people who are leaving the game.

Re: With World of Warcraft fading, what will Blizzard do next?

#18
No game can last for ever, and for WoW to last nearly a decade is pretty impressive.

Blizzard has plenty of games in the pipeline for the next five years. SC2:HOTS, SC2:LOTV, Diablo III, and the presumed Diablo III expansion pack. Plus 'Titan', whatever that ends up being.

It might not be as robust and predictable as WoW subscriptions, but running a profitable business isn't supposed to be easy.

Re: With World of Warcraft fading, what will Blizzard do next?

#19
I think the real money auction house in Diablo 3 will work tremendously well. So well that it will change MMOs. Blizzard will make most of Diablo's revenue from it, and competitors will follow. Blizzard will embrace this idea and will apply it to future games, maybe Titan will be free to play with a similar auction house. Which will also move a bit further away from the desktop.

The player auctions are extremely scalable. It puts two huge revenue streams together. It's the sum of consumable virtual items + selling rare exclusive items. I'm not sure Blizzard realizes this, but this will be huge. And I'm already betting my money on it.

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