Earlier quoted context omitted.
You're anti union except for when conditions are bad for workers? Are you against business owners coordinating too?
the problem is the adversarial relationship between employers and employees. what we really need to do is to change that relationship. unions can't help with that. instead a completely different model to run a business is needed, like for example worker cooperatives.
Disco Elysium and the need for collective action
21–30 of 43 posts
Re: Disco Elysium and the need for collective action
#22Any recommendations for similar games or similarly impressive games?
Specifically, I would love to hear about more games that actually reward role playing.
In Disco Elysium, you adopt beliefs ("thoughts" in your "thought cabinet") and then are rewarded for choosing dialogue and performing actions consistent with those beliefs. You can have a wide variety of experiences with the same exact story in DE based on the beliefs you choose and adhere to.
The art, writing, and worldbuilding in DE is excellent but what really sets it apart for me is that actual and literal role playing.
Re: Disco Elysium and the need for collective action
#23Any recommendations for similar games or similarly impressive games?
It's a game set in late medieval/early mordern Bavaria and you try to solve a series of murders in a town over the period of 25 years.
It's very different from Disco Elysium but it's really rich in both themes and art. No other piece of media has made me experience the weight of history like this one. It's about how history is about what we choose to remember and how we choose to interpret things. It's about how small nudges can alter people's lives and how we co-exist with the stuff and stories of the people that came before us.
It's extremely well researched, one of the only games I can think of with an actual bibliography in the credits.
Most importantly it moved me to tears on multiple occasions, and it really made me appreciate both history in general and the history of my own local environment in particular.
Highly recommended, it's not that long and it's easy to pick-up even if you aren't that familiar with games.
Re: Disco Elysium and the need for collective action
#24Earlier quoted context omitted.
You're anti union except for when conditions are bad for workers? Are you against business owners coordinating too?
Unless you need a union, you don't want a union. They are at risk to fill up with toadies that line their own pockets and screw over the workers they're actually supposed to be fighting for (by colluding with shop management on contracts). It doesn't always happen, but it can and does in some industries (private security and boilermakers unions are known to be pretty egregious in the Midwest US). When this sort of co…
Re: Disco Elysium and the need for collective action
#25Earlier quoted context omitted.
You're anti union except for when conditions are bad for workers? Are you against business owners coordinating too?
I, for one, think that mission-oriented organizations should be more willing to admit that they're done and disband rather than endlessly expanding. In the case of unions, there is an adversarial party, so it is possible that gains could eventually be clawed back, but large, long-standing unions (like other organizations) do have a tendency towards bureaucratic bloat that might make someone take a position that resem…
what incentive mechanism could possibly facilitate this? because without one, it's not going to happen, whether you or anyone thinks it "should" or not.
this is an open question that seems to be rarely if ever discussed. when presented with any sort of "anti-x" organization (for example), I always wonder: why should I trust this organization as having the definitive position on whether their stated goals have ever been achieved? it seems brazenly obvious that, without any sort of incentive to the contrary, they'll just keep moving the x goalpost such that they can claim x is still an issue, worthy of there being an "anti-x" organization to fight it. this seems like quite the predicament, because obviously sometimes there are xes that need to be opposed by organized groups of people—but how can they possibly be held accountable for remaining on-mission, and, more importantly, for being an authoritative source on societal progress with regards to x?
Re: Disco Elysium and the need for collective action
#26Any recommendations for similar games or similarly impressive games?
Re: Disco Elysium and the need for collective action
#27Earlier quoted context omitted.
You're anti union except for when conditions are bad for workers? Are you against business owners coordinating too?
Unless you need a union, you don't want a union. They are at risk to fill up with toadies that line their own pockets and screw over the workers they're actually supposed to be fighting for (by colluding with shop management on contracts). It doesn't always happen, but it can and does in some industries (private security and boilermakers unions are known to be pretty egregious in the Midwest US). When this sort of co…
Re: Disco Elysium and the need for collective action
#28Any recommendations for similar games or similarly impressive games?
Re: Disco Elysium and the need for collective action
#29For those who might not know, this story is a lot more complicated than “evil CEO steals IP from game creators”, even though that’s the short version that gets shared around a lot because it sounds infuriating. I highly recommend this documentary about the whole tale from People Make Games, it’s 2 and half hours long and I enjoyed every minute of it despite not really even being into video games! https://youtu.be/JGI…
These are two completely distinct stories (IMO). The only way they connect is that the CEO who wrested financial control of the IP uses the difficult personalities of the creatives to justify firing them. So the conflation is: was it legally and morally justified to gain majority control over the IP vs. was it legally and morally justified to fire a difficult employee. It is a strange/absurd way to find some kind of journalistic balance and it just felt extremely amateur to me.
Kurvitz and Rostov legitimately sound like a nightmare to work for, as is often the case with single-minded and purpose driven creatives. They probably should not be in management positions. But there is almost no way anyone could say they didn't get finessed out of ownership of their creative work. I have no idea if it was legal but I do not see anyway to see it as moral, no matter how bad of a manger they were.
Re: Disco Elysium and the need for collective action
#30Earlier quoted context omitted.
Unless you need a union, you don't want a union. They are at risk to fill up with toadies that line their own pockets and screw over the workers they're actually supposed to be fighting for (by colluding with shop management on contracts). It doesn't always happen, but it can and does in some industries (private security and boilermakers unions are known to be pretty egregious in the Midwest US). When this sort of co…
I love this comment because it is strongly hinted that Evrart Claire is the real deal and he likes to play the part of a corrupt Union boss