Earlier quoted context omitted.
While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…
No, I think you miss the DNA of the point ;; We should have a digital-DNA-Lineage-for [CODE, GAMES, APPS] etc... Where in 100 years, we can follow a digital evolutionary time-table-mind-mad that routes us through all the code, apps, games that got us [HERE].. And it will connect logic of thought and problemsolving through generations. This is a thing we should through a (NON-HALLUCINATING) AI at?
Portal 64 – A demake of Portal for the Nintendo 64
111–120 of 127 posts
Re: Portal 64 – A demake of Portal for the Nintendo 64
#112Earlier quoted context omitted.
No, I think you miss the DNA of the point ;; We should have a digital-DNA-Lineage-for [CODE, GAMES, APPS] etc... Where in 100 years, we can follow a digital evolutionary time-table-mind-mad that routes us through all the code, apps, games that got us [HERE].. And it will connect logic of thought and problemsolving through generations. This is a thing we should through a (NON-HALLUCINATING) AI at?
Let me know when you've built that non-hallucinating "AI" and shown that it cannot hallucinate.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#113Earlier quoted context omitted.
The got tomb raider one demake running on a GBA recently. Anything is possible
The GBA it's just a tiny step down from a PSX. The N64 can barely run Quake for PC. And SCummVM.
The GBA doesn't have any 3D graphics hardware, yet it renders that Tomb Raider game with 3D graphics in real time using a software rasterizer, on a CPU with half the clock rate of the CPU in the PS1 and with a fraction of the RAM of a PS1. So no, this is not "just a tiny step down from a PSX".
Re: Portal 64 – A demake of Portal for the Nintendo 64
#114Is there any guide to getting this running on a real N64? I have an everdrive.
I went ahead and built the newest version of the ROM into a .z64 (happened to have a copy of Portal on hand). Here's a magnet link for it if you just want to use it: magnet:?xt=urn:btih:5FAD6DBBF02D39AA40062D7F0F498F3F341F8DB3&tr=udp://tracker.opentrackr.org:1337/announce
Re: Portal 64 – A demake of Portal for the Nintendo 64
#115Earlier quoted context omitted.
To 'save the planet' you want as many people playing video games, watching TV, or arguing on social media as possible. If they're doing those things, consuming digital entertainment (eventually powered by renewables), then they're not out in the real world, travelling around using fossil fuels, consuming physical products, using up physical resources and emitting CO2. Pretty bleak future though.
You raise an interesting question: how many people would you be able to bus how far into nature to spend how long with zero electricity consumption to make it net-negative compared to the consumption incurred in the course of their habitual lives? My naive orders-of-magnitude guess is ~20 people in a bus going ~100 miles (each way) would only need 2-4 days before the net goes negative. It's kinda crazy how much compu…
Re: Portal 64 – A demake of Portal for the Nintendo 64
#116It's worth mentioning that the author has a YouTube channel[1] where he periodically posts videos showcasing updates he's made to the game over time. I'm surprised there isn't a link or even any kind of screenshots of the game on the Github repo, even if it is still very early in development. [1] https://www.youtube.com/@happycoder1989/videos
Re: Portal 64 – A demake of Portal for the Nintendo 64
#117Re: Portal 64 – A demake of Portal for the Nintendo 64
#118I was just watching a video about this, it's pretty cool and honestly impressive that it could be done on N64. They don't even have Half-Life 1 on N64, which makes me wonder if recreating Portal 1 decently in Goldsrc is possible.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#119Earlier quoted context omitted.
While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…
> But my point is, running ond old HW is probably counterproductive if you only value ecology. Do you have a calculation for that? It's not entirely clear that this is the case if you factor in that the old hardware already exists and new hardware needs to be produced.
You're also looking at it from the perspective of not needing new hardware, but I already have both my phone and my Steam Deck.
Incidentally, I bought a Steam Deck in part because it was cheaper than a GPU upgrade for my desktop PC, while being more powerful and efficient than my current setup. My PC has been collecting dust as I boot the same disk on my Steam Deck, at 1/10-30 the power enveloppe. As an added benefit, I don't have to turn this high-power system on while it's 35C in the room.
Re: Portal 64 – A demake of Portal for the Nintendo 64
#120Earlier quoted context omitted.
Charging a car with 100% coal fired electricity is about as dirty/clean as driving a hybrid. https://www.epa.gov/greenvehicles/electric-vehicle-myths#Myt... https://www.fueleconomy.gov/feg/Find.do?action=bt2 The most coal intensive region of the US is 67% coal.
Instantaneously that may be true, but what about factoring in the environmental costs of manufacturing, including mining the raw materials and transporting the completed product (mass) to its final location?