Earlier quoted context omitted.
I think you can layer data on top of tiles from osm with the openlayers api without licensing issues.
You're right that you can do probably that if you only ever keep the layers separate. The moment you e.g. provide export functions that combine the layers, you're currently in a grey area. With the new license, it's no longer a grey area, but you explicitly need to release your source data to be in compliance.
New OpenStreetMap tiles from Stamen: water color, black and white, terrain
41–50 of 53 posts
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#42Loved the watercolor tile. And a plea to HN folks: I am working on a project, and it will be great if someone can point me to a way to dynamically apply such a filter to vector derived solid color images. I am thinking of running a GIMP server, but I find the plugins available limiting. I have very limited image processing experience, and this was not a major part of the product, so had put it on the backburner. I wi…
stamen's work is based on this with some approximations, eg skipping navier-stokes.
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#43I wish there were tiles similar to swiss cartographer Eduard Imhof's shaded relief maps. In my opinion, this is slowly but surely becoming a lost art form: http://www.library.ethz.ch/exhibit/imhof/imhof3.html , http://www.library.ethz.ch/exhibit/imhof/imhof8_e.html
http://mike.teczno.com/notes/osm-us-terrain-layer.html
http://mike.teczno.com/notes/osm-us-terrain-layer/foreground...
Though those are US only, similar tech is available for worldwide maps.
Compare:
http://www.library.ethz.ch/exhibit/imhof/images/d1.1.jpg
http://hikebikemap.de/?zoom=9&lat=46.58402&lon=7.946...
http://hikebikemap.de/?zoom=9&lat=46.58402&lon=7.946...
The primary differences are choice of colorscheme and the fact that the OSM examples are targetted at screen DPI and the paper map was probably intended to be wall mounted.
That's not a limitation of OSM, you can target different resolutions and print to large paper too, it's just not as common. Here's an example:
http://wiki.openstreetmap.org/wiki/File:3274048625_815c60625...
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#44Earlier quoted context omitted.
Does anyone know how much disk space a map tile set of the whole world takes up? It obviously depends wholly on zoom levels, etc, but if anyone has done this themselves I'd love to hear more about their experience.
about 54 TB. But only about 2% of tiles have ever been seen. Each zoom level has 4 times as many tiles as the previous level and zoom level 18 (the highest) doesnt have a lot of data.
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#45When I first looked at OpenStreetMap a couple years ago I dismissed it solely because I didn't like the tile design. But now I see more and more really beautiful designs popping up (e.g. also those from http://mapbox.com/ ) and I expect OSM to gain a lot of importance in the next years (overtaking Google Maps maybe?). These 3rd-party tile designs a beautiful example of how much more can be done with data that's truly…
Two parts: OpenStreetMap, the website, aims mainly to be a database and a great editing interface. So the end result is mostly the data, which you can download in full ( http://planet.openstreetmap.org/ ). They have a few sponsors to handle the bandwidth required ( http://wiki.openstreetmap.org/wiki/Partners ), and a few meaty servers ( http://munin.openstreetmap.org/ ). There could always be more, and the base of partners could easily increase.
Part two is that _tiles_ and design are a different matter - OSM.org itself has low limits on the number of tiles you can use from their server before they start pushing you to use your own server or another service. MapBox is one of those services, and basically we handle a massive amount of work & bandwidth, and price out the service based on how much these things cost.
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#46Earlier quoted context omitted.
about 54 TB. But only about 2% of tiles have ever been seen. Each zoom level has 4 times as many tiles as the previous level and zoom level 18 (the highest) doesnt have a lot of data.
Very interesting numbers - would you happen to have a source for them ? Is that the traffic for Openstreetmap.org's Mapnik tiles ?
Quote: "OSM does NOT pre-render every tile. Pre-rendering all tiles would use around 54000GB of storage. As the following table shows, the majority of tiles are never viewed. In fact just 1.79% are viewed."
Those figures are about a year old, though it does give a newer figure for space used which is about 1200TB or 2.7% of the total size estimated.
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#47Loved the watercolor tile. And a plea to HN folks: I am working on a project, and it will be great if someone can point me to a way to dynamically apply such a filter to vector derived solid color images. I am thinking of running a GIMP server, but I find the plugins available limiting. I have very limited image processing experience, and this was not a major part of the product, so had put it on the backburner. I wi…
http://otherthings.com/uw/watercolor/ stamen's work is based on this with some approximations, eg skipping navier-stokes.
Also, your installation was a big relief from gradschool stress. And I enjoyed guessing the algorithms that went into different visuals, though I am sure I was mostly wrong, as I was here.
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#48Loved the watercolor tile. And a plea to HN folks: I am working on a project, and it will be great if someone can point me to a way to dynamically apply such a filter to vector derived solid color images. I am thinking of running a GIMP server, but I find the plugins available limiting. I have very limited image processing experience, and this was not a major part of the product, so had put it on the backburner. I wi…
The most important thing in watercolors is the texture of the paper. They use a texture for sea, another for land, and so on. If you look at the see you will see how the sea and land repeats itself. You will need to make a seamless texture that you can repeat ad infinitum. Those are made with filters on photoshop or GIMP, or you could crreate them using fractals(very difficult for it to feel like a realistic watercol…
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#49When I first looked at OpenStreetMap a couple years ago I dismissed it solely because I didn't like the tile design. But now I see more and more really beautiful designs popping up (e.g. also those from http://mapbox.com/ ) and I expect OSM to gain a lot of importance in the next years (overtaking Google Maps maybe?). These 3rd-party tile designs a beautiful example of how much more can be done with data that's truly…
Does anyone know how much disk space a map tile set of the whole world takes up? It obviously depends wholly on zoom levels, etc, but if anyone has done this themselves I'd love to hear more about their experience.
Re: New OpenStreetMap tiles from Stamen: water color, black and white, terrain
#50Earlier quoted context omitted.
http://otherthings.com/uw/watercolor/ stamen's work is based on this with some approximations, eg skipping navier-stokes.
Thanks a lot! It is often the right things to search for, and this really helped. Also, your installation was a big relief from gradschool stress. And I enjoyed guessing the algorithms that went into different visuals, though I am sure I was mostly wrong, as I was here.
it's all one algorithm actually, just with different parameters: http://draves.org/npar06/