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Portal 64 – A demake of Portal for the Nintendo 64

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Re: Portal 64 – A demake of Portal for the Nintendo 64

#71

Is there any guide to getting this running on a real N64? I have an everdrive.

Lambert has also created new homebrew works that run on original hardware with the N64 SDK. His team has always been a finalist in the yearly jams.

[1] https://teamultrarare.itch.io/telocation-gemini

[2] https://teamultrarare.itch.io/mission-lost-control

[3] https://teamultrarare.itch.io/styx

Re: Portal 64 – A demake of Portal for the Nintendo 64

#72

Would probably make it liable to DMCA, but I wish they could have the rotating 'N cube' passing through two orthogonal portals on boot up. Looks like a great project. I'm going to have to give it a go on the emulator.

He should publish an emulated version on steam with an option to download the rom through it. Valve usually lets others use their IP then.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#73
post #51

Earlier quoted context omitted.

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…

''running ond old HW is probably counterproductive if you only value ecology'' I could be wrong, but i think the opposite than you. You are being reductionist, and only accounting for the factor of direct eletrical consumption during use, and not the total energy and natural resources spent during the equipments lifetime , specially its manufacturing (which i think is the real measure of ecological efficiency we shou…

> Like your example of a new smartphone or new steamdeck replacing the old Xbox Original: it is almost certain that the electrical consumption gains would not compensate, in terms of total energy and resources spent and pollution made, the discarting of the original xbox

Citation needed. We're talking about a huge difference in electrical efficiency.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#74

How long before versions are distributed ready to play?

https://github.com/lambertjamesd/portal64/releases

You need a file from the official Portal game, then it's an easy single step with an online tool to generate the demake ROM.

edit: or see bhaney's download link on this thread.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#76
post #43
post #18

Earlier quoted context omitted.

I personally have found there is something of an art to a good readme. So folks can make one that is informative and visual, others can't. I have a project or two that suffered because my readme designing skills suck, then talented friend PR'd a great readme with screenshots and such.

It may be an art, but I wouldn't say it takes much talent to include a screenshot, GIF or YouTube link! Most likely he just didn't give it much thought.

Weirdly even commercial software websites seem to do this a lot. Pages of text and some mostly-unrelated images with no screenshots at all. Sometimes you can learn more about a program from screenshots of it in Google Images than from the official website.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#77
post #65

Earlier quoted context omitted.

To 'save the planet' you want as many people playing video games, watching TV, or arguing on social media as possible. If they're doing those things, consuming digital entertainment (eventually powered by renewables), then they're not out in the real world, travelling around using fossil fuels, consuming physical products, using up physical resources and emitting CO2. Pretty bleak future though.

Or simply less people, busy doing what machine can't, with a bit less free time to spare. It's as bleak if we put ourselves in the shoes of the humans who wouldn't exist, but not that bleak for the ones who would...

Our free time is likely dwarfed by the labor spent on inefficient means towards inefficient ends if we're going to this level of analysis though

Re: Portal 64 – A demake of Portal for the Nintendo 64

#78
post #51

I did not know this concept existed, Wonderful Idea, no doubt demakes would be a lot more frequent if we valued ecology and actually tried to curb digital obsolescence as much as possible, in a permacomputing way. I imagine it would be much more straightforward to port pretty much any indie games to consoles like Xbox original onwards, PS3 onwards, Wii onwards, maybe Windows 7 average desktop and notebooks (lots of i…

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…

No, I think you miss the DNA of the point ;;

We should have a digital-DNA-Lineage-for [CODE, GAMES, APPS] etc...

Where in 100 years, we can follow a digital evolutionary time-table-mind-mad that routes us through all the code, apps, games that got us [HERE]..

And it will connect logic of thought and problemsolving through generations.

This is a thing we should through a (NON-HALLUCINATING) AI at?

Re: Portal 64 – A demake of Portal for the Nintendo 64

#79
post #51

Earlier quoted context omitted.

While I agree with the sentiment, and it's awesome that a lower-specced version of the game exists... > port [...] to consoles like Xbox original Uuh, in the name of energy efficiency, let's not. My smartphone is much more powerful and has a much lower power consumption than these systems. My Steam Deck even more so, though it's higher-power than a phone. Targeting energy-efficient, low power hardware should be the g…

''running ond old HW is probably counterproductive if you only value ecology'' I could be wrong, but i think the opposite than you. You are being reductionist, and only accounting for the factor of direct eletrical consumption during use, and not the total energy and natural resources spent during the equipments lifetime , specially its manufacturing (which i think is the real measure of ecological efficiency we shou…

People ignore the energy and scarcity of the materials involved in creating the hardware. It's like recharging a car battery with power from a coal plant.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#80
post #72

Would probably make it liable to DMCA, but I wish they could have the rotating 'N cube' passing through two orthogonal portals on boot up. Looks like a great project. I'm going to have to give it a go on the emulator.

He should publish an emulated version on steam with an option to download the rom through it. Valve usually lets others use their IP then.

I suspect it's not Valve that are the cause for DMCA concerns.
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