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Portal 64 – A demake of Portal for the Nintendo 64

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Re: Portal 64 – A demake of Portal for the Nintendo 64

#22

It's worth mentioning that the author has a YouTube channel[1] where he periodically posts videos showcasing updates he's made to the game over time. I'm surprised there isn't a link or even any kind of screenshots of the game on the Github repo, even if it is still very early in development. [1] https://www.youtube.com/@happycoder1989/videos

Looks much better than I expected. Hard to believe people are complaining about things this cool.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#23

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

and here you are commenting on HN. Nobody asked for your input on how others spend their time

Re: Portal 64 – A demake of Portal for the Nintendo 64

#25

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

Woof, glad we have you around to tell us what to do with our lives. We'd be lost otherwise!

Re: Portal 64 – A demake of Portal for the Nintendo 64

#26

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

Sounds like you want to hire them?

Or not pay them, and tell them what they can work on?

Re: Portal 64 – A demake of Portal for the Nintendo 64

#28

Earlier quoted context omitted.

A lot of times a demake is a challenge. Video game technology has evolved significantly, and being able to take a (relatively) modern video game and remake it on much older hardware while still having most of the game's original features is an impressive feat.

[flagged]

Is the purpose of life to only work on "useful" things? I ask that genuinely.

Re: Portal 64 – A demake of Portal for the Nintendo 64

#29

Earlier quoted context omitted.

Agreed, this repo is in desperate need of a few screenshots/video on the ReadMe to showcase what it looks like.

Sounds like a good opportunity for a pull request!

I opened an Issue on the Repo for it!

Re: Portal 64 – A demake of Portal for the Nintendo 64

#30
post #9

Earlier quoted context omitted.

[flagged]

The developer wouldn't be as talented if he didn't take on such challenging projects

Exactly.

I’ve spent many thousands of hours since my early teens messing around with retro games and gaming systems. I haven’t accomplished anything as “big” as this person, but I’ve gotten to work on some cool things, and through that process I learn so much more about computer architecture and low-level programming than I ever could through school or work. The time I’ve invested into that has paid off in job and educational opportunities that would not have been available to me otherwise.

A hobby project that is both fun and hard is in my experience the best way to gain experience and develop my skills, regardless of whether it’s “useful”.

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