Earlier quoted context omitted.
It seems like they are hedging against allowing the mega gaming companies (EA etc) from getting too much of a foothold in the mobile / social space.
But $200mm for a company that built the electronic version of Pictionary that was released six weeks ago? That is insane! The gaming industry is not one that can be controlled by a single company. I don't mean to sound harsh, but it is pretty clear to me that Zynga has too much money and very little vision. The numbers just don't make sense.
Looks Like Zynga Just Bought OMGPOP For $200 Million
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Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#102Another single founder success for YC. Obviously the entire team deserves credit. Kudos to all.
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#103Earlier quoted context omitted.
It seems like they are hedging against allowing the mega gaming companies (EA etc) from getting too much of a foothold in the mobile / social space.
But $200mm for a company that built the electronic version of Pictionary that was released six weeks ago? That is insane! The gaming industry is not one that can be controlled by a single company. I don't mean to sound harsh, but it is pretty clear to me that Zynga has too much money and very little vision. The numbers just don't make sense.
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#104Earlier quoted context omitted.
But $200mm for a company that built the electronic version of Pictionary that was released six weeks ago? That is insane! The gaming industry is not one that can be controlled by a single company. I don't mean to sound harsh, but it is pretty clear to me that Zynga has too much money and very little vision. The numbers just don't make sense.
The network effects of Draw Something's user base add immense value. Think FB vs. G+. If Zynga had made their own Pictionary game, it would have been a graveyard.
Given the number of developers working on producing the next big hit in games, there will be a Words With Friends or Draw Something released on an ongoing basis. Why would Zynga get in the business of buying up these companies after the hits have been produced? Seems like a losing business model.
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#105Earlier quoted context omitted.
But $200mm for a company that built the electronic version of Pictionary that was released six weeks ago? That is insane! The gaming industry is not one that can be controlled by a single company. I don't mean to sound harsh, but it is pretty clear to me that Zynga has too much money and very little vision. The numbers just don't make sense.
You say "electronic version of Pictionary that was released six weeks ago." I say "#1 paid, free, and top grossing iOS app, 12 million active users"."
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#106Draw Something is everywhere and it's an awesome game. Good move for OMGPOP to cash out. It's a lot of money to throw at a studio that has basically only produced one hit game. Or maybe I am too old to recognize any of their other games ;)
It is a lot of money in aggregate. But when you break it down, it looks like a pretty good deal. Revenue multiple: Based on the reported figure of $250,000/day = $91.25M/year. At a purchase of $210M, this represents a multiple of 2.2x, far below the price/sales multiple of Zynga and Glu Mobile, two publicly traded companies on the US exchange. Sure, OMGPOP probably won't be hitting $250,000/day for the entire year bu…
$250k/day with $0.99 per user == ~252,000 installs a day. That's almost 92MM installs per year. How many active users does App store have?
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#107Earlier quoted context omitted.
Why do you think Zynga is a despicable company?
lol, because Zynga stole nearly all of their game ideas from other poeple. Graphics and all. http://www.businessinsider.com/how-zynga-is-just-like-micros... Don't forget Tiny Tower http://www.forbes.com/sites/insertcoin/2012/01/25/everything... If Mark Pincus was more open about it and said "We're better marketers, business builders, and job creators than the original game creators. Yeah we copy their games, we might…
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#108Well this sucks. I just got into Draw Something yesterday and have been a fan of OMGPOP since Iminlikewithyou (hipster), but a company like Zynga does not deserve this game, or my attention to it. Zynga is well known for being theives and gathering as much possible data as they can about their users to sell off to ad companies and such. Looks like I'll be uninstalling this Draw Something once the switch takes place.
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#109Earlier quoted context omitted.
It is a lot of money in aggregate. But when you break it down, it looks like a pretty good deal. Revenue multiple: Based on the reported figure of $250,000/day = $91.25M/year. At a purchase of $210M, this represents a multiple of 2.2x, far below the price/sales multiple of Zynga and Glu Mobile, two publicly traded companies on the US exchange. Sure, OMGPOP probably won't be hitting $250,000/day for the entire year bu…
how Zynga is going to make money (advertising on DAUs) off the users that ALREADY PAID for the no-ads Draw Something app? $250k/day with $0.99 per user == ~252,000 installs a day. That's almost 92MM installs per year. How many active users does App store have?
Re: Looks Like Zynga Just Bought OMGPOP For $200 Million
#110Earlier quoted context omitted.
Really sad actually. The only reason why Zynga bought them is because Draw Something is so high profile, that there was no way Zynga could steal it. As I said over on Quora, this really sucks as Zynga is a despicable company. Surely, the folks at OMGPOP had been worried that Zynga would try to steal this game, as they have done every one else -- and I would be interested to know what they thought of Pincus' character…
I hate Zynga games because of how buggy and slow they are. But it's not like Zynga doesn't add value. The examples I've seen of Zynga copying the base of other games also have them making significant adaptations to better fit the market. Zynga really understands the market a lot better than many of the little guys, and they add lots of value to lots of users that way. I'm curious if there are counterexamples.
I used to really like Words with Friends. Then zynga did an app update where the icon was more about the zynga logo than the Words with Friends logo. (reverted after user backlash) Then it was more and more 'buy our other games!' notifications. Then the facebook integration slowed the app down so much it took 3-4x as long to actually play the game.
Yesterday I was saying to myself. Draw Something is so much better than Words with Friends, because it doesnt throw ANY of the zynga shit at me.
Now I wake up and see this on HN... so upsetting.