Earlier quoted context omitted.
> ...or broke it down into smaller achievable tickets that continuously added to their points totals. These teams were filled with happy stress free developers. But that is part of the point of scrum. To break down stories into consistently stress-free achievable stories, rather than big risky ones filled with unknowns. I'm not saying this was a good workplace, it doesn't sound like it at all. But to me, it sounds li…
OP here. You are right, but the minimum point totals eliminates any benefits that can be achieved from scrum, it forces engineers to incentivize survival over project momentum. If a story is really a 3 pointer but I know that if I close 2 3 point stories in a week then I am pipped, suddenly those 3 point stories are 5 point stories. On the teams that played fair, it was a mix of sr. and jr. and the sr. measuring that…
What does "played fair" mean? Did this organsiation have a fixed definition of the value of a story point?
EDIT: The reason I ask is because when story points are used "correctly" their value is defined entirely relative to the previous output of the team which produced the estimate. Like, their purpose is to allow dev teams to do relative estimation (which is pretty easy to do), but also enable someone to produce absolute estimates based on the team's track record of delivery. Team says a story is a 5 pointer? Query previously delivered stories which the team also said were 5 points and if there's enough data you'll be able to forecast with reasonable certainty how long it will take them to deliver this new story. Used this way there's no "fair" value of a story point - it doesn't matter if one team uses point values in the range 0 - 1 while another uses point values in the range 1,000 - 1,000,000.
The whole thing breaks if you start comparing point values across teams, or say that 1 point is 1 day's work or whatever.