Earlier quoted context omitted.
Video games alone are a 16 billion dollar per year industry. It employs over 22,000 software developers. ( http://www.theesa.com/games-improving-what-matters/economy.a... ) Are you seriously suggesting that this industry would produce just as much software if their work wasn't copyrighted, or that listing 35 open-source projects says anything about what would happen to the industry overall? You're focusing on one ver…
It's funny you trot out that example just as so many games are switching to "free to play" models. I'm focusing on a "very small part of the software industry" which creates the software which runs the vast majority of web servers. Oh, and every android phone too. All I'm saying is that if you can't accept that there is "another way" of making stuff, even hugely important stuff, then you simply have not been paying a…
I have done open source development for over 10 years (I was developer #3 on one of the open-source projects you mentioned), have used Linux for about 15 years, and use it every day at my job working at the company that develops the Android code that you mention. That you would question my open source credential is... amusing.
I believe in open source too (and have spent a significant portion of my life developing it). That doesn't mean that I'm naive enough to think that you can take away the licensing-based revenue from the for-pay software industry and continue to get just as much software.