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Wavacity – a FOSS port of Audacity to the web

wavacity.com

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Re: Wavacity – a FOSS port of Audacity to the web

#102

Earlier quoted context omitted.

This is the part I want to know also

I still do not understand. WxWidgets should rely on native controls rather then rendering them right? Does it mean that there is a branch of WxWidgets that renders the controls?

I wondered the same and found this comment explain it well: https://news.ycombinator.com/item?id=32689473 (the edit on the bottom in particular)

Re: Wavacity – a FOSS port of Audacity to the web

#104

Earlier quoted context omitted.

I still can't find Unreal Tournament 2000 running in the browser :( and not Return to Napali either :/ My heart will go on.

https://icculus.org/ut99-emscripten/ Here you go.

> This is just the intro flyby to show it works. The whole game is not included because it's a big download and not mine to give out.

Re: Wavacity – a FOSS port of Audacity to the web

#105
post #30

Earlier quoted context omitted.

Also project Fugu: https://www.chromium.org/teams/web-capabilities-fugu/

Unfortunately, Fugu is totally seperate from ChromeOS, since many of Fugus capabilities don't work on the platform. Still, on Windows and Mac, Fugu is definitely more impressive than anything ChromeOS is doing.

This isn't correct at all? Here's the API support chart: https://fugu-tracker.web.app/#

Obviously yes, there are going to be platform-dependencies with any platform abstraction API, and different platforms support different things. For sure Android is "primary" for most of these and it is doing the best, but the other platforms seem pretty well-supported, with no particular winner that I'm seeing. Is there something specific you're wanting and not getting?

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