I wouldn't have guessed C# would be a good fit for something like this, but neat to see!
BizHawk is a premier emulator for generating Tool Assisted Speedruns and written in C#. https://github.com/TASEmulators/BizHawk
RyujinX – Open Source Nintendo Switch Emulator
41–50 of 215 posts
Re: RyujinX – Open Source Nintendo Switch Emulator
#42Having tried both, I prefer Yuzu for playing Tears of the Kingdom: https://yuzu-emu.org/ Both are great, though, and the rapid speed of development on both projects means that whatever impressions I formed earlier this year are likely already out of date!
Re: RyujinX – Open Source Nintendo Switch Emulator
#43i gotta ask, what kind of career path does one have to have to figure out how to make this sort of thing? just hacking nights and weekends for 2 years straight? because i dont know how anyone gets paid to do this and yet there is so much incredible depth to learn that is probably undocumented because of legal issues
Re: RyujinX – Open Source Nintendo Switch Emulator
#44Is there any way to play games (legally) on this if you don't have a Switch to dump them from? Is it possible to buy Switch games through a web browser?
This must depend on your jurisdiction. But if you own the game, does it matter how you got the ROM?
It does from a legal standpoint. In many countries, making your own backup copies of your games for personal use is legal (although anti-circumvention laws like the DMCA blur the lines here) but obtaining a backup copy from someone else, regardless of whether or not it is a copy of a game you already own, is not; at best it is a legal gray area.
Re: RyujinX – Open Source Nintendo Switch Emulator
#45i gotta ask, what kind of career path does one have to have to figure out how to make this sort of thing? just hacking nights and weekends for 2 years straight? because i dont know how anyone gets paid to do this and yet there is so much incredible depth to learn that is probably undocumented because of legal issues
Source: Me, and I'm not even good at it.
Re: RyujinX – Open Source Nintendo Switch Emulator
#46i gotta ask, what kind of career path does one have to have to figure out how to make this sort of thing? just hacking nights and weekends for 2 years straight? because i dont know how anyone gets paid to do this and yet there is so much incredible depth to learn that is probably undocumented because of legal issues
It's never ending, it's great fun, and a huge sense of achievement. I'll never forget the first time I saw a BBC Basic prompt when I devved my first emulator.
Re: RyujinX – Open Source Nintendo Switch Emulator
#47Having tried both, I prefer Yuzu for playing Tears of the Kingdom: https://yuzu-emu.org/ Both are great, though, and the rapid speed of development on both projects means that whatever impressions I formed earlier this year are likely already out of date!
https://yuzu-emu.org/entry/yuzu-android/
On desktop at least it has an early access programme via patreon (but available here https://pineappleea.github.io/ )
Skyline runs on Android but I've never managed to get it to work on any device. It's no longer in development
Re: RyujinX – Open Source Nintendo Switch Emulator
#48Earlier quoted context omitted.
This must depend on your jurisdiction. But if you own the game, does it matter how you got the ROM?
> But if you own the game, does it matter how you got the ROM? It does from a legal standpoint. In many countries, making your own backup copies of your games for personal use is legal (although anti-circumvention laws like the DMCA blur the lines here) but obtaining a backup copy from someone else, regardless of whether or not it is a copy of a game you already own, is not; at best it is a legal gray area.
Most countries allow downloads. They usually specifically target torrent users because a typical torrent user is making the file available to others while downloading. It doesn't apply if you download with a protocol (like http/https/ftp) that doesn't make you share the file.
Re: RyujinX – Open Source Nintendo Switch Emulator
#49i gotta ask, what kind of career path does one have to have to figure out how to make this sort of thing? just hacking nights and weekends for 2 years straight? because i dont know how anyone gets paid to do this and yet there is so much incredible depth to learn that is probably undocumented because of legal issues
Emudev is largely a hobby field. It takes skills from many fields to accomplish. You need the combined efforts of hardware engineers, reverse engineers, diligent documentarians, software engineers with specialized skill sets, etc. Everyone building on top of each other. You'll see one-person operations, but they're usually relegated to older hardware and they still utilize documentation from many disparate sources. E…
Re: RyujinX – Open Source Nintendo Switch Emulator
#50i gotta ask, what kind of career path does one have to have to figure out how to make this sort of thing? just hacking nights and weekends for 2 years straight? because i dont know how anyone gets paid to do this and yet there is so much incredible depth to learn that is probably undocumented because of legal issues
Yes, just hacking nights and weekends. I've done my fair share of console reverse engineering, developing software for console devices (mostly GBA and NDS development, but a fair bit of SMS and Genesis reverse engineering), etc, and it's seriously some of the most fun I've had as a developer. But it takes an enormous amount of tenacity to push through the inevitable challenges.