I'm from the outside looking in so don't take me too seriously because I tried Python and bounced off of it; there's very likely elegant parts of the language that I never really internalized because I didn't spend enough time working with it.
But speaking as someone who tried Python because I agree with principles like "have one right way to do things" and "be explicit", my initial impression working with language is that much like real souls, Python's soul is metaphysical, unobservable, and doesn't seem to interact much with the physical world in an observable way ;)
If I had to list some of my main criticisms of Python it would be that the language seems to have way too much implicit behavior and seems to have way too many ways of doing everything. I'm going to say something heretical, but it was weirdly enough early Javascript that I found to be a lot more consistent and explicit[0]. Type casting was a disaster of course, dates and the standard APIs were a complete mess, but beyond that it was rare for me to look at Javascript code and think "I have no idea what the heck that is doing." But it happened all the time in Python, it took me a while to get used to things and I still feel generally less capable in Python than I do in other languages that I've spent less time working with. There's so many little syntactic tricks in the language that are... convenient, but I resent having to memorize all of them.
[0]: Until it started messing around with classes and const and Symbols and crap -- the language is probably much harder to learn now than it used to be in the past, but I don't know because I'm disconnected from new users now. But certainly having 3 ways to declare a variable now probably doesn't help new users.
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As an example, just this weekend I tried to convert a Python codebase from 2.0 to 3.0 and was immediately hit by needing to resolve implicit casting rules about integers, buffers, and strings that were all different now. Python has this weird thing where sometimes it does implicit casting behind the scenes and sometimes it doesn't? There's probably a rule about it, but it's never been explained to me.
So then I wanted to figure out the best way to handle converting a string of hex values into a manageable format so I searched that up and got advised that I should use `struct.unpack` except to be careful because that would give me a tuple instead of a list and also would require me to pass in the length, so instead I should actually use `map(ord, s)`, which prints out something that certainly seems to look like a list, but is not subscriptable, which is not a thing that I knew that I needed to care about but apparently do because the program broke until I cast it back to a list. And probably what I should have done was list comprehension from the start? But it wasn't clear to me if I could do list comprehension on a string or not since I do know that strings in Python technically aren't lists, they're sequences, and anyway list comprehension was not what people were suggesting.
And I know it's unfair because this is very beginner stuff in the language, but my immediate thought was, "oh right, Python. Of course when my debugger prints out something that looks like an array of values it might be one of 3 or 4 different types behind the scenes, all of which will error for subtly different reasons. It was silly of me not to see this coming."
Again, fully aware that this is basic stuff that would completely go away with familiarity with the language, but like.. oh my goodness my kingdom for having one array type that just works everywhere and one iterable quality that supports the same manipulations everywhere no matter what the underlying type is. I'm trying to do quick scripts, if I cared about these distinctions and if I cared enough about performance to need multiple ways to have a list of values, I'd have written this in Rust or at least C# or some fully typed lower-level language. There doesn't need to be this many ways in a scripting language to say "I have an ordered collection of values."
I'm not saying you're wrong, I suspect you're right. I suspect the underlying language is much more elegant than what I'm seeing. All I'm saying is just that the initial impressions of Python for people like me who are really inexperienced with the language are anything but the PEP 20 list -- the impressions are the opposite, it's exactly why I bounced off of Python so hard. And I don't think that's individuals doing something weird, that seems baked into the language? Individuals didn't give Python 4 different ways to represent a sequence of values. I don't think it's a few coders' fault that I'm constantly seeing syntax in Python where having the code look prettier seems to be the priority over making it understandable or explicit? Again, take it with a grain of salt, just... I don't know, I always laugh when I see the PEP 20 linked because it's so contrary to how I think the language looks to new users. I could compare this to something like Lisp, which I am also extremely inexperienced with and extremely bad at writing, but when people talk about Lisp having simple rules, I think, "yeah, I see that. I see the system that you're talking about and I see the consistency you're talking about." With Python I just don't see it, the initial impression makes it feel like a language written by graphic designers trying to create something that's pretty rather than systemic.