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Factorio: Space Age

factorio.com

341–350 of 363 posts

Re: Factorio: Space Age

#341

Earlier quoted context omitted.

I think you misunderstood the analogy. Knowing of Mindustry but not Factorio is like knowing Roblox but not Minecraft. It's like knowing Arch Linux, but somehow never hearing about Ubuntu.

It might make sense if Minecraft was only on Mac while Roblox was on Mac and Windows. You can only play factorio from a desktop while all manner of machine can play mindustry. There are entire audiences that do not game on PC.

Well, not anymore with Factorio on Switch since October 2022 (and of course, Steam Deck), but thanks, this was illuminating.

Re: Factorio: Space Age

#342

Earlier quoted context omitted.

Factorio has at least one mod that is the complete opposite of buggy and inconsistent : https://mods.factorio.com/mod/IndustrialRevolution3

I might give it a try, what do you especially like about this mod compared to others?

I don't even especially like this mod, because I don't mind some jankiness in mods, it's just that this one is done with such care, it feels more polished than most finished games.

I haven't finished it, but I really liked the very early game monowheel vehicle. Oh, also the burner lamps, and the research notifications, in fact so much I add them to all my games now, regardless of the modpack !

https://mods.factorio.com/mod/DeadlockLargerLamp

https://mods.factorio.com/mod/DeadlockResearchNotifications

Re: Factorio: Space Age

#343

Earlier quoted context omitted.

"More interesting aliens and strategies for dealing with them. After awhile, the aliens start to feel like a repetitive grind. They always behave predictably and the solution to them is pretty much always the same." Try the Rampant mod, if you want a challenge. There are a bunch of other mods that add different/tougher enemies too. That said, the focus of Factorio was never combat, it's building. If you want better c…

Rampant makes the enemies smarter, but not necessarily harder. If you've learned how to defend from the biters in vanilla, some of the new tactics will catch you by surprise. But the answer is still the same: build up your defenses to the point where no attack wave stands a chance.

Rampant has an option for exotic biter types, now turned on by default. It's even recommended to play it with Rampant Arsenal, which adds a bunch of extra weapons.

Re: Factorio: Space Age

#345

Earlier quoted context omitted.

It might make sense if Minecraft was only on Mac while Roblox was on Mac and Windows. You can only play factorio from a desktop while all manner of machine can play mindustry. There are entire audiences that do not game on PC.

Well, not anymore with Factorio on Switch since October 2022 (and of course, Steam Deck), but thanks, this was illuminating.

And what of the audiences that own no consoles but game on their phones? Non-mobile game sales are already a footnote by comparison. It should be little surprise that there are people who have not heard of factorio but have heard of mindustry simply due to what people are exposed to.

https://www.statista.com/forecasts/455655/digital-game-reven...

Re: Factorio: Space Age

#346

Oh wow, I'm very excited about this. The post author wrote the absolutely incredible Space Exploration mod for Factorio, pitching itself as a "100+" hour expansion, realistically closer to 1000 hours for an average player. Space Exploration has its quirks, but is fundamentally an absolutely outstanding puzzle game, among the best ever made. One of the most delightful things about Factorio for coders is that the game…

I wouldn't put trains and smooth in a single sentence. The signals required a lot of patience to learn and I'm not entirely sure I still understand them. They are by far one of the most painful parts of factorio for me.

I'm not even sure how many hours I have in the game, but I've never bothered with trains, I just didn't enjoy their gameplay for some reason.

Fortunately this is totally fine, you can get by without them.

Re: Factorio: Space Age

#347

I have purposely avoided Factorio just because I'm convinced that I'll sink so much time into it. It looks super fun, but I have stuff to do. Maybe one day....

I stopped playing because it is a time sink and also because it becomes more and more like work to me.

I would end up going to bed and dreaming about it the whole night.

Re: Factorio: Space Age

#348
post #315

Earlier quoted context omitted.

I love Shapez overall, and the Shapez Industries mod is a great way to breathe new life into it, but I tend to find that I run out of interest before the "endgame". As annoying as the Factorio biters are, they do provide a little bit of pressure that keeps you wanting to research new things and continue building. (They also inspire a burning hatred that will drive you to research and implement ever more efficient met…

I never really found the biters that much of a deterrent. As soon as you get the laser turrets and flying robots that automatically repair your base, you basically never need to think about the biters again.

That's true, but if you don't have a burning passion for their extermination by that point in the game you're a more forgiving being than me.

Re: Factorio: Space Age

#349
post #147

Earlier quoted context omitted.

I wouldn't put trains and smooth in a single sentence. The signals required a lot of patience to learn and I'm not entirely sure I still understand them. They are by far one of the most painful parts of factorio for me.

Vanilla trains are absolutely pitiful for megabases, and annoying even for midsized bases. I simply consider LTN part of the base game.

I switched to Cybersyn, same functionality as LTN but way less complexity setting it up.

Re: Factorio: Space Age

#350

Earlier quoted context omitted.

Well, not anymore with Factorio on Switch since October 2022 (and of course, Steam Deck), but thanks, this was illuminating.

And what of the audiences that own no consoles but game on their phones? Non-mobile game sales are already a footnote by comparison. It should be little surprise that there are people who have not heard of factorio but have heard of mindustry simply due to what people are exposed to. https://www.statista.com/forecasts/455655/digital-game-reven...

Huh, wow. Though the issue with this statistic is that it is counting in dollars rather than units, and you know how disproportionately mobile games seem to rely on microtransactions, and isn't that income heavily weighted by whales ?
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