Not sure this will scratch the itch for what I always felt was missing from Factorio, which is fundamentally a more satisfying ‘sink’ for resources. During main gameplay your resource extraction and expansion is driven mainly by the sink of ‘research’ - turn resources into science, science into unlocks. Additionally, biters eat bullets, and occasionally factory parts that need replacing. Other than that the main sink…
Factorio: Space Age
191–200 of 363 posts
Re: Factorio: Space Age
#192Earlier quoted context omitted.
No Man's Sky has a similar dedication. They have been constantly adding new features and expansions for free for the last 7 years. If this had been a different company, they might have saved some of those features for a version 2 or a paid DLC.
Wait, No Man's Sky? That game? Was it bought or something? Do they still have that liar who went on interviews and lied through his teeth about the game? It's pretty rare to see a project based entirely on lies from a smarmy psycho liar ever actually go anywhere, right? Did they ever go back and actually implement any of the things he lied were already in the base game?
Re: Factorio: Space Age
#193I "just" (160+ hours in) started a play through of space exploration at the recommendation of an HN comment. Super excited to see an official expansion that adds this kind of thing! https://news.ycombinator.com/item?id=36561847 My ideas list for interesting Factorio challenges (apropos of nothing): - Products with a shelf life (must be consumed within 15 minutes or it turns into a "waste" product) - Products with "re…
Not sure how interesting this would be. There is already coal, and Factorio is all about large-scale automation, so whether coal lasts for 10 recipes or has a 10% chance of being consumed on each recipe is almost irrelevant.
Re: Factorio: Space Age
#194Not sure this will scratch the itch for what I always felt was missing from Factorio, which is fundamentally a more satisfying ‘sink’ for resources. During main gameplay your resource extraction and expansion is driven mainly by the sink of ‘research’ - turn resources into science, science into unlocks. Additionally, biters eat bullets, and occasionally factory parts that need replacing. Other than that the main sink…
Don’t forget, we’re playing the Bad Guy here, who tirelessly exploits a foreign ecosystem and kills its inhabitants en masse. We quickly lose sight of the initial goal of escaping and just keep building _more_ only to be able to build even more quickly at scale.
The community motto is: “The factory must grow!”
Re: Factorio: Space Age
#195Oh wow, I'm very excited about this. The post author wrote the absolutely incredible Space Exploration mod for Factorio, pitching itself as a "100+" hour expansion, realistically closer to 1000 hours for an average player. Space Exploration has its quirks, but is fundamentally an absolutely outstanding puzzle game, among the best ever made. One of the most delightful things about Factorio for coders is that the game…
I wouldn't put trains and smooth in a single sentence. The signals required a lot of patience to learn and I'm not entirely sure I still understand them. They are by far one of the most painful parts of factorio for me.
Re: Factorio: Space Age
#196> It has been playable from start to finish for more than a year. This means that we have already made several improvement iterations based on the playthroughs behind us. You just don't see commitment to shipping quality product in the games industry like this. This is what makes Factorio special.
I think the »literally unplayable« meme is from Factorio, or was made popular by it. Bug reports on Reddit ever since I bought it were on the level of »when the player is facing north, the shadow’s animation is slightly off«. I can’t think of a single bug I’ve encountered across many, many Factorio playthroughs, some including overhaul mods. In all the release notes, there is a sizeable section of bug fixes; time and…
I know there are a lot of peculiar and hilarious hug reports for games like dwarf fortress, too.
Re: Factorio: Space Age
#197Re: Factorio: Space Age
#198Not sure this will scratch the itch for what I always felt was missing from Factorio, which is fundamentally a more satisfying ‘sink’ for resources. During main gameplay your resource extraction and expansion is driven mainly by the sink of ‘research’ - turn resources into science, science into unlocks. Additionally, biters eat bullets, and occasionally factory parts that need replacing. Other than that the main sink…
Re: Factorio: Space Age
#199Earlier quoted context omitted.
Yeah, Space Exploration is full of cool new challenges that aren’t “let’s make it as miserable as possible just because”. Angels, now that’s grindy.
My experience is that Angel's isn't all that grindy in itself--its main problem is instead that it feels excessively matrix-driven in development by itself. And there's a subsidiary problem that a lot of it ends up feeling kinda pointless (especially bioprocessing), so some of the interesting challenges it presents ends up being ignored because there's no reason to actually engage with them. The other issue is that A…