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The first conformant M1 GPU driver

rosenzweig.io

581–590 of 699 posts

Re: The first conformant M1 GPU driver

#581

Earlier quoted context omitted.

I thought she’s working for Collabora. But she’s still a student, so only part time.

She's doing all this while still being a student, unreal. I can't get over just how skilled some people are, and how far I myself am from them.

You and me and both.

Don't measure yourself against others, it's a recipe for stress. Instead, understand your core values and measure yourself by how you live up to them.

If we could put a number on kindness, we could make a better economy.

Re: The first conformant M1 GPU driver

#582

Earlier quoted context omitted.

I bet Apple already tried and they refused due to NDA and non compete clauses, that or HR didn't validate their profile.

I don't think being able to reverse engineer your project is actually a good qualification for hiring you, considering your employees don't need to do that. Also, isn't she a high schooler/freshman? There's always internships but it's best to do other things before grinding those out.

Prevention of competition to reverse engineer something is valuable sometimes

Re: The first conformant M1 GPU driver

#584

Earlier quoted context omitted.

> I don't think being able to reverse engineer your project is actually a good qualification for hiring you, Ask Mark Russinovich, now Azure CTO

I don't think any technical skills are a good way to pick someone for a leadership position.

So what is? The ability to bullshit everyone?

Re: The first conformant M1 GPU driver

#585

Earlier quoted context omitted.

> If i weren't an iOS dev, i would have ran away from the apple ecosystem a long time ago. Yeah, instead of drivers for M1, I'd be more impressed+happy if someone implemented the iOS APIs running on Linux, like we have Wine for Windows on Linux.

https://www.darlinghq.org/

Did anyone use this to write iOS apps under Linux?

Re: The first conformant M1 GPU driver

#586

I really wish nerds would stop supporting Apple hardware and software. It is so closed and everything is a giant pain. Its one thing for the average non-techie that does not want to do anything advanced and just wants to swallow the blue pill. But for an actual techie to support a system that is the antithesis of general purpose compute...Can you even be considered a true techie anymore? I just don't get it.

I really wish people would leave ridiculous labels in high school where they belong, and use whatever works for them to get what they want to do done. If I want to tinker with Linux on my hypothetical M Series MacBook Pro in the future, I'm stoked that these particular nerds are devoting extreme amounts of time and intellect to solving that problem. It took me a lot of time and exposure to realize this, but in the world outside of your niche set of interests, it's a massive red flag to care about whether someone is a "real" whatever, because everyone's just into what they're into and trying to appease the gatekeepers doesn't do anything but sell yourself short.

Re: The first conformant M1 GPU driver

#587

Earlier quoted context omitted.

I've thought about that too. Can only guess about it myself. Old software tends to be faster just because it has to be, and there isn't always a compromise other than time-to-implement. Not sure how ActiveX's sandboxing worked, but I'll bet it was even less than Flash, since it was running actual x86 code.

ActiveX required that the ActiveX code you wanted to run be already installed on your computer. The security mechanism was that users obviously wouldn't install insecure stuff... Turns out nearly every extension had gaping security holes.

Not quite. ActiveX would download and run unsandboxed native code direct from the web, even if it wasn't installed. The security mechanism was a popup dialog that contained the publisher name as verified by a code signing certificate.

Re: The first conformant M1 GPU driver

#588

Earlier quoted context omitted.

She's doing all this while still being a student, unreal. I can't get over just how skilled some people are, and how far I myself am from them.

Talent + drive (obsession) + lots and lots of free-time. Most of these types cut their teeth in their younger days - doesn't really mater if it is sports, musical instruments, art, coding, or whatever. If you spend 6-12 hours a day doing something, seven days a week, from you're 10 years old - you'll be pretty damn fantastic by the time you're college aged.

Yup, and you have to be pretty lucky to hit the nail in the head on your choice of vocation and profession.

A lot of people diversify, which is good for the mind, but bad if you have to compete for success.

Other people choose very unforgiving fields: want to live a life playing the guitar? Tough luck.

Some other people realize they don't like a hobby or job past some point, but turning over decades of skill to start a new path places them in a huge disadvantage.

It's not a person's fault to not choose the right career path when they're naturally too young to foresee their future in the field.

I personally feel pretty lucky to have chosen computers and technology for my vocation. If, for any chance in life, were to choose anything different when I was 12, then my life would have been entierly different.

Re: The first conformant M1 GPU driver

#589

Earlier quoted context omitted.

> 1. Apple conforms to the existing standards of OpenGL and Vulkan we see gaining steam for many film and game production pipelines. Read what gamedevs have to say about this, Metal is more appreciated than Vulkan > 2. Apple tries to throw its weight around and force devs to support their Metal standards even more, ultimately hoping to force the world onto Metal + macOS. Apple was part of the Vulkan working group, kn…

What gamedevs? Most games don't even release on Mac.

Possibly referring to iOS games using Metal.

Re: The first conformant M1 GPU driver

#590

I wonder if support for OpenGL, Vulkan, etc will improve now that Apple is partnering with nVidia, Adobe, Autodesk, Microsoft, etc around the OpenUSD rendering/animation/CAD/3D-scene format? Considering the whole schtick of OpenUSD is "one file format that renders consistently everywhere" (paraphrasing), I would be surprised if Apple doesn't use it as a means to cement more 3D software vendors into macOS land. It's r…

USD is a file format. It doesn't have anything to do with the underlying graphics APIs. In fact, tailoring your file format to the underlying graphics APIs is pretty dumb. (like glTF specifying OpenGL constants like 9729, 9987, etc.)
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