Earlier quoted context omitted.
If you go fullscreen in a WSL terminal, at least the ads can't hurt you. I still get jumpscared by the Apple Music popup when I put on my headphones with a Mac...
> If you go fullscreen in a WSL terminal, at least the ads can't hurt you. Ads? What ads?
The first conformant M1 GPU driver
511–520 of 699 posts
Re: The first conformant M1 GPU driver
#512Earlier quoted context omitted.
I understand where that sentiment comes from, especially looking at the slew of mid-sized companies that have never turned a profit despite paying multiple hundred K TCs, but if you look at the profits of the giants, it paints a different picture. The labor of thousands of very highly compensated engineers is still a drop in the bucket of the revenue generated by their labor. Alphabet seemingly employs somewhere betw…
That raises an interesting question. If developers are toiling equally hard at company A and company B, on similar products, but company A currently had a dominant market position over company B thanks to network effects - are the developers at company A in any way responsible for its outsize gains and therefore due millions of dollars in TC?
Re: The first conformant M1 GPU driver
#513Earlier quoted context omitted.
There are two modern cross-platform GPGPU standards that Apple Silicon can theoretically use or implement - SYCL and Vulkan Compute. SYCL is Khronos Group's vendor-neutral, high-level programming framework. Application support is limited, but hopefully with Intel's backing, the situation would gradually improve. Meanwhile, Vulkan Compute sidesteps the entire headache with compute shaders. But I'm not familiar with it…
The only problem with cross-platform standards is they are never performance portable unless they're so high level someone already their primitives have already implemented the algorithm X different ways for you already. For any low level performance programming you need to code to the specific microarchitecture, so the pros of a single programming language/library are limited (you're not getting any code reuse that…
Re: The first conformant M1 GPU driver
#514Earlier quoted context omitted.
I bet Apple already tried and they refused due to NDA and non compete clauses, that or HR didn't validate their profile.
I don't think being able to reverse engineer your project is actually a good qualification for hiring you, considering your employees don't need to do that. Also, isn't she a high schooler/freshman? There's always internships but it's best to do other things before grinding those out.
Re: The first conformant M1 GPU driver
#515Earlier quoted context omitted.
> Typically employees make poor money in comparison to what kind of profit they generate I think it’s the opposite - developers are overvalued.
I understand where that sentiment comes from, especially looking at the slew of mid-sized companies that have never turned a profit despite paying multiple hundred K TCs, but if you look at the profits of the giants, it paints a different picture. The labor of thousands of very highly compensated engineers is still a drop in the bucket of the revenue generated by their labor. Alphabet seemingly employs somewhere betw…
Re: The first conformant M1 GPU driver
#516Earlier quoted context omitted.
If you go fullscreen in a WSL terminal, at least the ads can't hurt you. I still get jumpscared by the Apple Music popup when I put on my headphones with a Mac...
> If you go fullscreen in a WSL terminal, at least the ads can't hurt you. Ads? What ads?
Re: The first conformant M1 GPU driver
#517I wonder if support for OpenGL, Vulkan, etc will improve now that Apple is partnering with nVidia, Adobe, Autodesk, Microsoft, etc around the OpenUSD rendering/animation/CAD/3D-scene format? Considering the whole schtick of OpenUSD is "one file format that renders consistently everywhere" (paraphrasing), I would be surprised if Apple doesn't use it as a means to cement more 3D software vendors into macOS land. It's r…
what about MacOS being a Unix?
I'd suggest a deeper diagnosis is that Apple doesn't like standards incapable of showing off or leveraging custom hardware prowess, which is a key competitive advantage.
Re: The first conformant M1 GPU driver
#518Earlier quoted context omitted.
x86 / IBM PC is probably more open than M1/2 even back in 90s
What a joke. None of the drivers on x86 were open source, and there were literally thousands of devices that needed reverse engineering. The M1 instruction set is ARM which is already supported by Linux.
Re: The first conformant M1 GPU driver
#519Re: The first conformant M1 GPU driver
#520Earlier quoted context omitted.
I understand where that sentiment comes from, especially looking at the slew of mid-sized companies that have never turned a profit despite paying multiple hundred K TCs, but if you look at the profits of the giants, it paints a different picture. The labor of thousands of very highly compensated engineers is still a drop in the bucket of the revenue generated by their labor. Alphabet seemingly employs somewhere betw…
That raises an interesting question. If developers are toiling equally hard at company A and company B, on similar products, but company A currently had a dominant market position over company B thanks to network effects - are the developers at company A in any way responsible for its outsize gains and therefore due millions of dollars in TC?