Earlier quoted context omitted.
> 1. Apple conforms to the existing standards of OpenGL and Vulkan we see gaining steam for many film and game production pipelines. Read what gamedevs have to say about this, Metal is more appreciated than Vulkan > 2. Apple tries to throw its weight around and force devs to support their Metal standards even more, ultimately hoping to force the world onto Metal + macOS. Apple was part of the Vulkan working group, kn…
Do you mean engine developers who actually use the Metal API, or game developers writing shader code? I know game developers prefer HLSL (Direct3D) over GLSL, but I dunno what people think about MSL.
That's my sentiment as well