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Figma makes 200 fixes and improvements to Dev Mode

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Re: Figma makes 200 fixes and improvements to Dev Mode

#41
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

Posting anonymously as I have made some investments in the design tooling space. Overall I don't see Penpot being a realistic competitor to Figma, and I can't see this as being something that was done as a knee jerk reaction to Penpot's social success. First, why it isn't a realistic competitor. While building everything out leveraging SVG as its main rendering engine allows for parity with code as an advantage, the…

> it's also tied to the browser rendering performance of SVG, which simply wasn't designed for the scale designers operate at. It tends to get extremely slow once you have 50 or so pages in a single artboard

Haven’t tried Penpot so this is in the hypothetical, but surely not all of that needs to be kept around as full live SVG trees? You could draw the SVG to a canvas and keep it static until it changes.

Re: Figma makes 200 fixes and improvements to Dev Mode

#46
post #14

Earlier quoted context omitted.

They already announced that in ~1 year dev mode will become a paid feature - 25 bucks a month per dev, or 35 if you’re on the “enterprise” plan.

$25/mth seems like an egregious price for such an unhelpful feature. I understand it will get better, but at this point... I can't imagine paying more than $5/mth on top of my current price assuming it was more polished. Maybe I'm not the target market. I can transcribe visuals to CSS and HTML fairly automatically due to so many years of doing it, and I can do it reliably and consistently in ways that fit various wor…

Dev Mode is included in the $15 per editor Professional tier.

$25 Dev Mode stand-alone subscription is a less expensive option for Organization or Enterprise tiers, which are $45-75 per editor.

Re: Figma makes 200 fixes and improvements to Dev Mode

#47
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

That's not been my impression as a designer. Outside of HN, I've not seen anybody talk about switching to Penpot. My team even looked at it and concluded it was several evolutionary steps from being an option. It's not a viable replacement for Figma yet. To be clear, I'd love it if it were, because I want competition in a space Adobe is trying to monopolize, I just don't feel like Penpot is providing that pressure at…

I haven't seen anyone switch to Penpot either, but it's clear Figma has been borrowing things from Penpot, which is actually great.

Re: Figma makes 200 fixes and improvements to Dev Mode

#49

Figma has been such a cool story, I'm so disappointed that the buyout wasn't blocked. Obviously it's an awesome tool and still getting better, but competition is a good thing and I'd really hoped in 5 years we'd have figma and others pushing adobe to be more innovative and user-friendly.

US DOJ is still looking into it and perhaps EU would prevail here.

https://www.theverge.com/2023/8/8/23810981/eu-probe-investig...

Re: Figma makes 200 fixes and improvements to Dev Mode

#50
post #19
post #3

Earlier quoted context omitted.

Are the teams working on Figma known to be like that? I’ve only heard good things about Figma honestly, but all before the purchase by Adobe.

PM over here at Figma. We don't have dedicated bug teams whose only job is to fix incoming bugs. Feature teams are responsible for their own bugs, so we typically have an ebb and flow of feature work vs quality work. Quality is also pretty high on our pri list for leadership, so we typically don't have pushback if we want to focus on bug fixing vs pursuing new features. Also just FYI, the purchase hasn't gone through…

Hey that sounds more like what I’ve heard then! :)

And as for the pending Adobe buy-out… you can’t say it out-loud, but I can: I really hope they treat you folks right, but I doubt they will. Figma is awesome. Probably too good for a company as famous for it’s customer hatred as Adobe.

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