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Figma makes 200 fixes and improvements to Dev Mode

figma.com

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Re: Figma makes 200 fixes and improvements to Dev Mode

#21
post #13
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

Aren't there network effects to using Figma, that a self-hosted version of Penpot will never benefit from? Just like Github vs open source Gitea alternative.

Figma isn't a collaborative platform beyond your own project, it isn't a GitHub, it's for propertiary design of your products.

The only thing Penpot has to do is "disrupt" the pricing equation and some businesses will pick it up to save some bucks, heck to even retain independent control.

Re: Figma makes 200 fixes and improvements to Dev Mode

#22

Figma has been such a cool story, I'm so disappointed that the buyout wasn't blocked. Obviously it's an awesome tool and still getting better, but competition is a good thing and I'd really hoped in 5 years we'd have figma and others pushing adobe to be more innovative and user-friendly.

Is it not still blocked, or at least under heavy scrutiny? I would also dread Figma being folded into Adobe's bloated ecosystem. Thank god for penpot as mentioned in another comment as I would need an alternative if Figma does indeed get taken over by Adobe.

Re: Figma makes 200 fixes and improvements to Dev Mode

#24
post #22

Figma has been such a cool story, I'm so disappointed that the buyout wasn't blocked. Obviously it's an awesome tool and still getting better, but competition is a good thing and I'd really hoped in 5 years we'd have figma and others pushing adobe to be more innovative and user-friendly.

Is it not still blocked, or at least under heavy scrutiny? I would also dread Figma being folded into Adobe's bloated ecosystem. Thank god for penpot as mentioned in another comment as I would need an alternative if Figma does indeed get taken over by Adobe.

I bet Adobe would like to back out of the deal too, they paid an extreme premium before tech took a general nosedive. I doubt Figma is worth $20 billion in todays climate.

Re: Figma makes 200 fixes and improvements to Dev Mode

#25
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

> a bit of knee jerk reaction to the growth of the much smaller open source product Penpot

A thousand times better than not reacting at all and leave Figma to die?

Re: Figma makes 200 fixes and improvements to Dev Mode

#27
post #22

Earlier quoted context omitted.

Is it not still blocked, or at least under heavy scrutiny? I would also dread Figma being folded into Adobe's bloated ecosystem. Thank god for penpot as mentioned in another comment as I would need an alternative if Figma does indeed get taken over by Adobe.

I bet Adobe would like to back out of the deal too, they paid an extreme premium before tech took a general nosedive. I doubt Figma is worth $20 billion in todays climate.

Maybe not on its own, but it is worth that much to Adobe because it threatens their core business.

Re: Figma makes 200 fixes and improvements to Dev Mode

#28
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

Has anybody here successfully migrated from Figma to Penpot?

Re: Figma makes 200 fixes and improvements to Dev Mode

#29
post #13
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

Aren't there network effects to using Figma, that a self-hosted version of Penpot will never benefit from? Just like Github vs open source Gitea alternative.

I think the main blockers are the pain of re-learning the software, and migrating things over. Lots of designers have down this already in the last few years from sketch.

It's like software frameworks where young designers want to learn the most popular, coolest tool to help find a job, and companies want to use the most popular, coolest tool to help with hiring.

I don't think it being self-hosted changes this for better or worse, but they still have a tough task ahead to get a critical-mass switching.

Re: Figma makes 200 fixes and improvements to Dev Mode

#30
I was an early adopter of Figma. Unlike many designers, I chose not to use a Mac since I'm more attuned to Linux. So, when I discovered Figma as an alternative to Sketch, it felt like a breath of fresh air.

Over the years, I've been a fan of most of Figma's updates, but the recent ones have been somewhat disappointing to me. The notable exception is the flex mode, which seems to draw inspiration from Penpot.

As for the developer mode, I find it lackluster. Its primary value seems to be in its read-only mode. In the past, I addressed this by copying deliverables to a separate file to prevent accidental edits.

Lately, I've observed more and more designers with coding skills or coders with design skills. When I work with people that they understand both worlds, I prefer workflows that incorporate Figma and Storybook, emphasizing code as the ultimate source of truth. I'd like to see more in this direction where there is no artificial barriers between coders and designers...

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