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Figma makes 200 fixes and improvements to Dev Mode

figma.com

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Re: Figma makes 200 fixes and improvements to Dev Mode

#11
post #3

Earlier quoted context omitted.

Are the teams working on Figma known to be like that? I’ve only heard good things about Figma honestly, but all before the purchase by Adobe.

They're known for consistently shipping significant new features fast, so call it what you want but whatever they do works! What you really don't want is to work at a ticket factory where every ticket is for a new hack that could be avoided by paying down basic technical debt :)

>consistently shipping significant new features fast

This is an external result of talent. However, it's also an external result of bad management. From the outside, we can't see how much of column A and how much of column B it really is, until the day we notice superfluous features, weird UX, bugs, and fix timelines on the order of years. Figma did give me almost 100% column-A vibes more than almost any other product I've used, so I was quite optimistic, but since the buyout I've noticed a few bugs/UX-issues of the concerning variety, and regardless of whether that timing is a coincidence, I'm starting to worry that in the end it will just be more business as usual for this piece of software.

Edit: Since the buyout announcement. But again, no idea if it's related.

Re: Figma makes 200 fixes and improvements to Dev Mode

#12
post #6

Earlier quoted context omitted.

Heaven forbid developers be asked to demean themselves by doing such things as fixing bugs or shipping features.

It's clear you've never experienced significant amounts of tech debt that you aren't allowed to fix because it doesnt Excel chart nicely for the boomers higher up who only see things in terms of "something working on the screen" or not. And no, I'm not going to rebel by secretly fixing it silently and unappreciatedly while peers pile on hacks and get promoted for things on the screen. Luckily Figma has a great engine…

This is a precise description of The Problem with software, and, as noted, Figma has (or had, depending on one's opinion) very good signaling that they are one of those minority companies that are avoiding The Problem. I don't agree with ramesh31's implication that this is what's happening just because the ticket count is large, but it is absolutely a valid concern, especially when it threatens such a superlative product.

Re: Figma makes 200 fixes and improvements to Dev Mode

#13
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

Aren't there network effects to using Figma, that a self-hosted version of Penpot will never benefit from?

Just like Github vs open source Gitea alternative.

Re: Figma makes 200 fixes and improvements to Dev Mode

#14

I can guess what's coming next: dev mode will get locked behind the "editor" per user pricing and then it's going to become a pain getting stuff out of Figma. Also, there's an annoying "bug" in Figma when it tries to implement its own hotkeys: I have various Ctrl/Cmnd key combos swapped and hitting Ctrl causes Figma to de-select whatever I've highlighted so that trying to copy some portion of a colour code or whateve…

They already announced that in ~1 year dev mode will become a paid feature - 25 bucks a month per dev, or 35 if you’re on the “enterprise” plan.

Re: Figma makes 200 fixes and improvements to Dev Mode

#15
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

Wouldn't that be a good thing? Armchair regulators have been booing the Adobe acquisition on the grounds of "something something competition" -- this seems to prove that yes, indeed, great design tools can still be created in a post Adobe Figma world, and those upstarts can spur Figma to continue to compete.

Re: Figma makes 200 fixes and improvements to Dev Mode

#16

I can guess what's coming next: dev mode will get locked behind the "editor" per user pricing and then it's going to become a pain getting stuff out of Figma. Also, there's an annoying "bug" in Figma when it tries to implement its own hotkeys: I have various Ctrl/Cmnd key combos swapped and hitting Ctrl causes Figma to de-select whatever I've highlighted so that trying to copy some portion of a colour code or whateve…

> In 2024, Dev Mode will be included in all editor seats or can be purchased separately for $25 per seat/month on Organization, and $35 per seat/month on Enterprise.

https://www.figma.com/pricing/

Re: Figma makes 200 fixes and improvements to Dev Mode

#18
I use Figma to design and then build what I design. This might be a bit unusual :)

The switch to "Dev Mode" as a different modality has unfortunately been a bit frustrating, because I can no longer hop back and forth between designing and grabbing "developer" values (e.g. Android ARGB colour values). This means I'm toggling in and out of dev mode for only a few seconds.

I wish the Figma team had found a way to introduce these features more contextually, rather than introducing a new modality.

Re: Figma makes 200 fixes and improvements to Dev Mode

#19
post #3
post #2

Pour one out for the ticket factory devs over there

Are the teams working on Figma known to be like that? I’ve only heard good things about Figma honestly, but all before the purchase by Adobe.

PM over here at Figma. We don't have dedicated bug teams whose only job is to fix incoming bugs. Feature teams are responsible for their own bugs, so we typically have an ebb and flow of feature work vs quality work.

Quality is also pretty high on our pri list for leadership, so we typically don't have pushback if we want to focus on bug fixing vs pursuing new features.

Also just FYI, the purchase hasn't gone through yet.

Re: Figma makes 200 fixes and improvements to Dev Mode

#20
post #13
post #9

Broadly this is great to see and I’m sure the team has worked hard on this. But can’t help but feel like this is a bit of knee jerk reaction to the growth of the much smaller open source product Penpot, that’s received increasing interest and even some funding since the Figma sale was announced. Penpot has bet on making all the controls match the html/css spec as well as save everything as svg, in short having a big…

Aren't there network effects to using Figma, that a self-hosted version of Penpot will never benefit from? Just like Github vs open source Gitea alternative.

GitHub is too cheaply priced to disrupt. IMHO, Figma is expensive and Dev mode is poor.
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