> It’s safest to presume that users on desktop or laptop devices are not filling their entire screen with a browser. Not on literally any laptop I've ever seen. I've never seen a screen where the browser _isn't_ filling all space available to them, sometimes even the entire screen (in fullscreen mode on MacOS).
The ideal viewport doesn't exist
11–20 of 202 posts
Re: The ideal viewport doesn't exist
#12Re: The ideal viewport doesn't exist
#13> It’s safest to presume that users on desktop or laptop devices are not filling their entire screen with a browser. Not on literally any laptop I've ever seen. I've never seen a screen where the browser _isn't_ filling all space available to them, sometimes even the entire screen (in fullscreen mode on MacOS).
Re: The ideal viewport doesn't exist
#14> It’s safest to presume that users on desktop or laptop devices are not filling their entire screen with a browser. Not on literally any laptop I've ever seen. I've never seen a screen where the browser _isn't_ filling all space available to them, sometimes even the entire screen (in fullscreen mode on MacOS).
Although I think that sentence would probably be better written "It's safest not to presume [...]", as in, don't make assumptions about screen sizes here.
Re: The ideal viewport doesn't exist
#15I don't know how useful this is.
setting breakpoints allows some sanity in the build and testing process otherwise you have an infinite scope for issues which of course would be pretty lucrative for a boutique agency.
> "This goes all the way back to planning your projects too. When mapping out page content, ask yourself how it will be for the weird viewport sizes that don’t fit the typical mould? Always try to simplify and condense content to make it useful for everyone."
it's really not that complicated. keep the amount of crap (stuff that can go wrong) like animations, weird font sizes and font faces, javascript to a minimum. and dont do stuff like hijacking the scroll, zoom or other common behaviours. just dont do anything unless you absolutely have to.
but thats why the web is such a hostile platform. difficult to manage high user/client expectations with pragmatism.
Re: The ideal viewport doesn't exist
#16Why is this even here? This is a long ad with useless data points.
Re: The ideal viewport doesn't exist
#17Re: The ideal viewport doesn't exist
#18> It’s safest to presume that users on desktop or laptop devices are not filling their entire screen with a browser. Not on literally any laptop I've ever seen. I've never seen a screen where the browser _isn't_ filling all space available to them, sometimes even the entire screen (in fullscreen mode on MacOS).
Gnome pushes users to fullscreen programs too, with a quick mouse twitch to get the overview open to switch programs.
Re: The ideal viewport doesn't exist
#19> It’s safest to presume that users on desktop or laptop devices are not filling their entire screen with a browser. Not on literally any laptop I've ever seen. I've never seen a screen where the browser _isn't_ filling all space available to them, sometimes even the entire screen (in fullscreen mode on MacOS).
I believe the intention of that statement is to not assume that it's filling the entire screen, that is, not to count on it in some manner. A lot of people still make this mistake one way or another. In about the last year I finally gave up; my tiling window manager used to have the browser at 2/3rds the screen with the remaining 1/3 a terminal, but more and more I've been encountering websites that are very unhappy…
It almost makes me nostalgic for 960px being the defacto standard width for desktop sites.
Re: The ideal viewport doesn't exist
#20I wish more pages took the pointer and resolution media queries into account. So many times I open windows side-by-side on my desktop and end up with the menu collapsing into a hamburger menu which fills the entire screen when clicked. Many phones today have very high DPI and very low precision in touch, so it makes sense to have massive visual elements and buttons, but my desktop with the same size in pixels as my p…