About those vector icons
pushing-pixels.org
About those vector icons
1–10 of 41 posts
Re: About those vector icons
#2Glad he got into (and linked to the excellent article about) font hinting, because that is of course the solution. A simple vector format is not enough, you need to define what parts should scale how, which are rigid, which are elastic.
I don't think higher resolution displays actually help, because the real limitation becomes the human eye. Though the new display could use the 'old' normal sized icons as small ones, your eye couldn't distinguish some of the details that worked before.
Anyways, it is an interesting problem and one that I don't envy designers for.
Re: About those vector icons
#3For icon designers out there, I'm curious how many are already aware of this distinction and are designing icons accordingly?
Re: About those vector icons
#4Pixel art is a very different medium from what they’re used to, and there are specific techniques that they haven’t learned, largely because they don’t even know such techniques exist. They don’t know how (or when) to antialias or dither by hand. They don’t know what banding is and why to avoid it, nor what selective outlining (“selout”) is and why they need it. They especially don’t know how to correctly choose a good, limited palette. All of these things taken together make for designers at best reinventing tools and techniques, and at worst making icons that suck.
But what can you do? Pixel art isn’t a popular medium, so the wealth of knowledge out there goes to waste. It’s such a pity.
Re: About those vector icons
#5Is there nothing like "Hinting for SVG" or an SVG equivalent to "Multiple Master" fonts (https://en.wikipedia.org/wiki/Multiple_master_fonts)?
Re: About those vector icons
#6Re: About those vector icons
#7I know I personally cannot tell the difference between the example comparisons in the post. Not sure my users would. I'll probably a/b test it with them at some point to be sure. Until then, my impression is that vectors are a net positive.
Re: About those vector icons
#8Long but good article. Glad he got into (and linked to the excellent article about) font hinting, because that is of course the solution. A simple vector format is not enough, you need to define what parts should scale how, which are rigid, which are elastic. I don't think higher resolution displays actually help, because the real limitation becomes the human eye. Though the new display could use the 'old' normal siz…
Re: About those vector icons
#9Re: About those vector icons
#101. native support for optional manual hinting vector icons
2. native support for optional auto-hinting vector icons
Auto hinting is not the ultimate solution, but it can get you part way there, just like with fonts.