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Clone-a-Lisa

vole.wtf

11–20 of 103 posts

Re: Clone-a-Lisa

#11

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

(So yes, you can rack up points from simple blocks of colour up to a point, but need to get the shapes right to go higher)

Re: Clone-a-Lisa

#13

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

(So yes, you can rack up points from simple blocks of colour up to a point, but need to get the shapes right to go higher)

My child-level attempt got 63.1%, so there are definitely diminishing returns.

Side note, I did not notice the button to show the reference until I was almost finished. I would most likely have done better if I had known :)

Re: Clone-a-Lisa

#15

I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…

You're a very creative & talented person!
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