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Show HN: AI-town, run your own custom AI world SIM with JavaScript

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Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#51

To be crass and direct, > The goal is to democratize building your own simulation environment with AI agents. Would love to see the community build more complex interactions on top of this. Let us know what you think! why? what's the point?

The mission statement you quoted is incredibly clear. Very often both commercial and open source projects announced here on hacker news have completely impenetrable descriptions or mission statements. That is not the case here. I literally could not improve on it without quoting it directly.

What is unclear about the portion you quoted?

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#52

To be crass and direct, > The goal is to democratize building your own simulation environment with AI agents. Would love to see the community build more complex interactions on top of this. Let us know what you think! why? what's the point?

ITS FUN!!!

And maybe can be used to do interesting things.

Let’s work on the cool tech together.

I promise you it will not hack into the mainframe and turn the world into paperclips. (Odds are…near zero).

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#53
post #51

To be crass and direct, > The goal is to democratize building your own simulation environment with AI agents. Would love to see the community build more complex interactions on top of this. Let us know what you think! why? what's the point?

The mission statement you quoted is incredibly clear. Very often both commercial and open source projects announced here on hacker news have completely impenetrable descriptions or mission statements. That is not the case here. I literally could not improve on it without quoting it directly. What is unclear about the portion you quoted?

why did they make this? what is the purpose? why do they want "to see the community build more complex interactions on top of this" - what's in it for them?

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#54
post #3

If you haven't yet checked out the Generative Agents project referenced by OP, definitely give it a look, it's open source: https://github.com/joonspk-research/generative_agents Over the weekend Lance Martin got it working with local models using llama.cpp and ollama.ai which saves $ on longer sims since all inference happens locally https://twitter.com/RLanceMartin/status/1690829179615657985 . It's neat how the AI a…

Little Computer People 2 anyone? https://en.m.wikipedia.org/wiki/Little_Computer_People

we've been waiting a long time :)

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#55
incredible job @ykhli! thank you for the fal.ai mention on the stack! https://github.com/a16z-infra/ai-town#stack

for anyone eager to generate their own simulation head to https://serverless.fal.ai/lora to create your own pixel art game characters

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#56

This is awesome! Game idea to build on top of this: Table top deception type game where each agent has the goal of convincing the real users that they are in fact also real users.(So each agent is trying to pass a turing test). Every AI agent uses RL to optimally prompt their personal LLM for how they should chat with the human players. eg should they try to frame a certain person, should they play it dumb, should th…

I think it may be even more fun the other way, players need to rat out other players, do they have to pretend to be an AI. It makes it easier for the AI mods to do the part and it puts the burden on the players.

I like your idea of find the human. Just building on that idea a little. I know current AI detection programs don't work well. But they would be fun in the context of a game. Call it "Only Robots Allowed" and have it be a single player version of Among Us. Pretend to be a robot while trying to sabotage robot things. AI detection is applied to your conversation with other robots. And also applied to your movements. If you fail the AI detection by not emulating an AI well enough, then it's time for "kill all humans!"

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#57

To be crass and direct, > The goal is to democratize building your own simulation environment with AI agents. Would love to see the community build more complex interactions on top of this. Let us know what you think! why? what's the point?

I'm making a conscious effort to do more things that have no extrinsic objective, to do things just for their own sake. This is a familiar concept, it's a hobby (or art?). I feel I'm missing some of the joy and satisfaction that life has to give by always needing a stated tangible objective.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#58
Here's a chat message from a random character in the demo I clicked on:

ALEX

8/15/2023, 1:53:43 AM

Absolutely! Here's a glimpse of my latest masterpiece. [Attaches a photo of the painting] What do you think?

===

I feel like it will be difficult in general to prompt the LLM in a way that gets it to stick to the limits of the simulation environment.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#59

To be crass and direct, > The goal is to democratize building your own simulation environment with AI agents. Would love to see the community build more complex interactions on top of this. Let us know what you think! why? what's the point?

I'm making a conscious effort to do more things that have no extrinsic objective, to do things just for their own sake. This is a familiar concept, it's a hobby (or art?). I feel I'm missing some of the joy and satisfaction that life has to give by always needing a stated tangible objective.

This is made by a16z, ostensibly for business reasons. I am asking what their angle is.

As far as I know, they don't have much history in making things with "no extrinsic objective" - I could be wrong though.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#60
This is a very interesting use case of the Generative Agents project.

I feel like this is just one of the earlier attempts at creating an interactive experience with this, but there's still so much potential for future games, if the technology is refined further. Think of something like Animal Crossing (or any other game where interacting with NPCs is at the forefront of gameplay), but with the characters that have completely unique personalities and an ability to generate new dialogue (rather than relying on a limited number of pre-written lines), or react to player actions in unique ways, and so on.

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