Earlier quoted context omitted.
Using something like the Apple-provided CGLayer, you can draw the image once, then use it like a bitmap while it is in memory, AND they can keep it cached on the graphics card. These guys could easily produce code that does that. Reference: https://developer.apple.com/library/mac/#documentation/graph... (it works on iOS too)
In practice, CGLayer is not some pixie dust that magically makes your drawing fast. It helps only in a specific instance: when you are drawing repeated instances of the same content, into the same context. Otherwise, it ends up being extra complication for no benefit. (Note that CGLayer is not related to CALayer or CGTransparencyLayer -- they are absolutely separate things. CALayers are incredibly useful in practice;…
Vector based UI design tool that generates ObjC
71–80 of 82 posts
Re: Vector based UI design tool that generates ObjC
#72Re: Vector based UI design tool that generates ObjC
#73WMF anyone? Windows MetaFile contain(ed) serialized GDI graphic calls to generate the picture in a resolution independent way, while still working as a vector file format that other application could parse. Generating static ObjC seems like a dumb idea except in very specific cases.
Re: Vector based UI design tool that generates ObjC
#74Seems very cool, but as far as I can tell there's no trial version? $80 seems a bit much to lay out before you even find out if the thing works.
True. A trial version would be very nice. One thing I would like to see is being able to export these vector graphics to other formats.
Re: Vector based UI design tool that generates ObjC
#75I hope this idea is not patented, because I am developing a similar app.
Re: Vector based UI design tool that generates ObjC
#76Re: Vector based UI design tool that generates ObjC
#77Earlier quoted context omitted.
Your PDF is going to be resolution independent and end up being used in much the same way as the code, so I'm to sure it's a significant difference. I do like the automated color derivation though.
Add a parameter or two to the generated code, then you'll see the difference,
Re: Vector based UI design tool that generates ObjC
#78Earlier quoted context omitted.
Not sure what you are accusing Apple of ... This developer does have a choice you know. He could have made a trial available on his own site. Apple does not disallow that.
Choice is a funny word. When all the customers are going to the supermarket to buy their fresh veg, you can set up your own puny little stall in the alley, but guess what, no one's buying because they can't even find you . Apple does not allow you to sell iOS apps outside its app store, and there's every reason to believe they are pushing the desktop market in the same direction. Why wouldn't they?
Under the big Available on the Mac App Store button it says:
"Try before you buy!. 15 day trial version also available."
(You did see that this thread is about a Mac app right? Not about an iOS app. I do agree that the situation there is very different.)
Re: Vector based UI design tool that generates ObjC
#79Re: Vector based UI design tool that generates ObjC
#80The good: It's great. I've been looking for something like that for a while. I wish XCode could do that. If you are a serious iOS developer you will love this tool. Very useful.
The bad: Some of the code cannot be easily used, specially if you need to manipulate positions in runtime. It should use relative positions, where 0 is "somewhere" within the object. The code generated may cause some UIViews to blur, sometimes you need to round x/y.
The ugly: The price is not aligned with apps at the same level of complexity.
Buy it.