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Source code for Quake 2 rerelease

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Re: Source code for Quake 2 rerelease

#231
post #45
post #25

Action Quake II remains my perfect shooter.

Still has a tiny but active community on discord, also has been re-released as AQtion on Steam.

Ooh, thanks for mentioning that, I’m ready to re-visit!

I wonder if jungle1 and teamjungle are ported? Those were the first maps I made for any game (and I had no idea what I was doing).

I fondly remember a conversation with a random person in a bar, about a decade ago. Somehow, they brought AQ2 into the conversation, pointing to my creations as their favorite maps (without knowing I made them).

That was a good feeling :)

Re: Source code for Quake 2 rerelease

#232

Earlier quoted context omitted.

ZeusBots were where it was at, for me. First few computers were too slow to run Quake effectively, but then I had a Duron 900 (they ran slow AND hot!), bought a 'PC Powerplay' magazine that came with a CD full of quake mods, and a map with 20-40 of ZeusBots worked just fine!

Oh man, PCPowerPlay! I had my q3 mod written up in there in 2000 [1]. [1] https://github.com/Jason2Brownlee/HumanDebrisArchive/blob/ma...

Holy shit it's Soldat in the quake engine. Dude that's cool. Totally giving that a bash with friends if we ever LAN again.
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