Its virtual... but passthrough, I would like to see something thats virtual but runs on pure cpu x86 or arm, do not care how slow.
VirGL – A virtual 3D GPU for use inside QEMU virtual machines
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Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#12Its virtual... but passthrough, I would like to see something thats virtual but runs on pure cpu x86 or arm, do not care how slow.
It's worth noting the terminology "passthrough" means something else in this particular context and VirGL is not considered a passthrough solution (as noted in the "out of scope" section). VirGL is a form of paravirtualization often called "API remoting".
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#13It's been a while, though. Maybe this works really well... I'm curious to hear if anyone has more recent experience messing with these things.
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#14"VR Linux is now testing with working GPU acceleration via the kernel over virtio-gpu. This is a major step forward following on from the Shadertoy device that we made a few months ago. Now we can make OpenGLES Linux programs that are accelerated by the Quest's Adreno GPU."
[1] Thread: https://twitter.com/anjin_games/status/1371870094490537987?t...
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#15Its virtual... but passthrough, I would like to see something thats virtual but runs on pure cpu x86 or arm, do not care how slow.
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#16[1]https://github.com/virtio-win/kvm-guest-drivers-windows/pull...
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#17Its virtual... but passthrough, I would like to see something thats virtual but runs on pure cpu x86 or arm, do not care how slow.
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#18Very interesting; is there anything similar for Vulkan? Does this also work with Vulkan?
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#19uh, this doesn't look like what those gpu passthrough things like vfio do, is it a different thing? Or I am more interested in, can this do what vfio do, run games in almost native performance in windows guest vm?
Re: VirGL – A virtual 3D GPU for use inside QEMU virtual machines
#20It would be nice to have fullscreen, full res 3d accelerated VM guests finally. I've never been able to get this to work as smoothly as I think it should.