You no longer have to tweak and recompile your drawing code over and over again to achieve the desired result.
Vector based UI design tool that generates ObjC
paintcodeapp.com
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You no longer have to tweak and recompile your drawing code over and over again to achieve the desired result.
Vector based UI design tool that generates ObjC
paintcodeapp.com
It's not clear from the description but it would be great if it could immediately render whatever Core Graphics code I was writing, as I was writing it, much like this in-development tool (http://www.youtube.com/watch?v=JupqhcT4ONY) which popped up in my Twitter stream a couple days ago.
Other than dynamically-related colors, is this much different from designing in Illustrator and exporting to PDF, which I understand is well-supported in iOS and OS X?
Really cool. This reminds me of Bret Victor's talk where he stresses the importance of seeing the effect of your code immediately ( http://vimeo.com/36579366 ). It's not clear from the description but it would be great if it could immediately render whatever Core Graphics code I was writing, as I was writing it, much like this in-development tool ( http://www.youtube.com/watch?v=JupqhcT4ONY ) which popped up in my Tw…
The Core Graphics video is interesting. Live rendering like that can help developers see what they are actually coding. The whole compile and test cycle just breaks the chain of thought which goes on while coding.
Edit
PaintCode is a simple vector drawing app that instantly generates resolution-independent Objective-C drawing code for both Mac OS X and iOS.
You no longer have to tweak and recompile your drawing code over and over again to achieve the desired result.
Other than dynamically-related colors, is this much different from designing in Illustrator and exporting to PDF, which I understand is well-supported in iOS and OS X?
Drawing your UI is never ever going to be as cheap as loading a converted PNG (which Apple's modified pngcrush converts for you). I think a lot of devs have the draw/vector vs. precomposed bitmap tradeoff the wrong way round. Drawing all of your gradated UIButtons with CoreGraphics methods is a false economy compared to just loading a stretchable PNG. Almost all of Apple's UI system imagery is bitmap based, and for a good reason.
I love the execution of this app, but I disagree with the underlying idea for most cases. Drawing your UI is never ever going to be as cheap as loading a converted PNG (which Apple's modified pngcrush converts for you). I think a lot of devs have the draw/vector vs. precomposed bitmap tradeoff the wrong way round. Drawing all of your gradated UIButtons with CoreGraphics methods is a false economy compared to just loa…